I’ve been playing some of the more recent adventure games and feel like the quality of the puzzles has gone down. It often seems a bit like use multitool on object to solve every puzzle. Equally, I can think many older games where the puzzle was so illogical it broke the gameplay and felt jarring to me.

So what makes a good puzzle? What are you most satisfying puzzles ever? What about your least favourite?

  • nieceandtows@programming.dev
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    1 year ago

    I like how totk brought back actual puzzle dungeons like the classic Zelda games. I also liked the puzzles in the old tomb raider games.