The first loot frame, the necromancer, nr.1 source of confusion for new players as to why that enemy I’m shooting is not dying - Nekros!

Release date: 2013-09-13

Passive: A master of death, Nekros regenerates 5 points of Health any time an enemy dies within 10 meters of him. His passive can also heal Companions.
Soul Punch - A blow so powerful, it turns the enemy’s very soul into a deadly projectile, damaging all in its path.
Terrify - Casts fear into the hearts of nearby enemies, causing them to run away in terror.
Desecrate - Forces fallen enemies around you to drop additional loot.
Shadows of the Dead - Summons shadow versions of vanquished enemies to fight alongside you for a short period of time.

Acquisition: Main blueprint can be purchased from the Market. Nekros’ component blueprints can be obtained from defeating Lephantis on Magnacidium, Deimos.

  • mossy_@lemmy.world
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    6 months ago

    If you have an Oberon in your party casting renewal, you might want to lay off the shadows. Renewal costs more for each ally being healed, so it will likely be too expensive for the Oberon player to keep up their lifeline ability

    • KeegenOP
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      6 months ago

      Yeah, Oberon’s Renewal really is showing it’s age. I’ll discuss him more in 2 weeks when it’s his turn on the Weekly Warframe, but these sorts of anti-synergies are a relic of the old warframe design.

    • Dystopia@dormi.zone
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      6 months ago

      It might be a good change to make “transient” allies exempt from being affected by certain warframe abilities. I know with Harrow that Thralls and Shadows can make the bloom effect on Penance too intense to see through, and I’m guessing that Thralls also negatively effect Oberon’s energy reserves.