I know because that’s not part of the theory. Simulation theory doesn’t offer any kind of mechanism for that and it would go against the entire idea of simulation.
On top of that, even if that was the case, then the person running the simulation would be acting inconsistently in a way that prevents us from understanding their intent. That would mean that it’s illogical and that there’s no way for us to actually infer anything about the world we’re in yet we are able to do exactly that.
Why does testing numerous different circumstances and consequences violate the idea is simulation? A sufficiently capable simulation engine could literally be used for social experiments
I think you misunderstood. Testing numerous circumstances doesn’t violate it. The simulation is likely only one amongst an entire series. Interfering with the simulation and changing parameters while it’s going is what violates the point. For one, we’d notice things changing without cause. For another, simulations test conditions based on parameters. There would be no reason to change parameters midway when another simulation with those changes can just be spun up.
To the simulated object there’s no difference between a fork of a simulation with different parameters vs directly changing parameters in a running simulation.
For one, we’d notice things changing without cause.
Maybe those reactions are part of the test? Or doesn’t affect it. Or they abandon instances where it was noticed and the test derailed.
There’s no “maybe”. We don’t observe things changing in our world without cause. Therefore, it can’t be part of the test. Our perception is unbroken. And if you want to make the argument that those simulations where we did are ended, which is what I think you’re implying, then, as before, it’s meaningless to discuss since there’s no way we could know that.
How are they not logically justified? You and I live in the world that is claimed to be a simulation. It’s entirely logically justified simply by virtue of the fact that we can verify these things. Again, to borrow your example, if parameters and material items are being changed and modified while the simulation is running then we’d have to observe those things happening in at least some instances. We don’t have any evidence of anything changing without cause. If those changes can be done without us knowing about them in every case, then it’s just as pointless as debating the idea that every person alive is only 1 day old.
I’m not arguing any specific purpose of controlling a simulation in these ways, just that the arguments saying it wouldn’t happen are too weak. A multipurpose simulation (imagine one shared by many different teams of simulation researchers) could plausibly be used like this where they mess with just about anything and then reset. Doesn’t mean it’s likely, just that it’s unreasonable to exclude the possibility
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I know because that’s not part of the theory. Simulation theory doesn’t offer any kind of mechanism for that and it would go against the entire idea of simulation.
On top of that, even if that was the case, then the person running the simulation would be acting inconsistently in a way that prevents us from understanding their intent. That would mean that it’s illogical and that there’s no way for us to actually infer anything about the world we’re in yet we are able to do exactly that.
Why does testing numerous different circumstances and consequences violate the idea is simulation? A sufficiently capable simulation engine could literally be used for social experiments
I think you misunderstood. Testing numerous circumstances doesn’t violate it. The simulation is likely only one amongst an entire series. Interfering with the simulation and changing parameters while it’s going is what violates the point. For one, we’d notice things changing without cause. For another, simulations test conditions based on parameters. There would be no reason to change parameters midway when another simulation with those changes can just be spun up.
To the simulated object there’s no difference between a fork of a simulation with different parameters vs directly changing parameters in a running simulation.
Maybe those reactions are part of the test? Or doesn’t affect it. Or they abandon instances where it was noticed and the test derailed.
There’s no “maybe”. We don’t observe things changing in our world without cause. Therefore, it can’t be part of the test. Our perception is unbroken. And if you want to make the argument that those simulations where we did are ended, which is what I think you’re implying, then, as before, it’s meaningless to discuss since there’s no way we could know that.
I’m not saying it happens, I’m just saying some of the arguments here aren’t logically justified
How are they not logically justified? You and I live in the world that is claimed to be a simulation. It’s entirely logically justified simply by virtue of the fact that we can verify these things. Again, to borrow your example, if parameters and material items are being changed and modified while the simulation is running then we’d have to observe those things happening in at least some instances. We don’t have any evidence of anything changing without cause. If those changes can be done without us knowing about them in every case, then it’s just as pointless as debating the idea that every person alive is only 1 day old.
I’m not arguing any specific purpose of controlling a simulation in these ways, just that the arguments saying it wouldn’t happen are too weak. A multipurpose simulation (imagine one shared by many different teams of simulation researchers) could plausibly be used like this where they mess with just about anything and then reset. Doesn’t mean it’s likely, just that it’s unreasonable to exclude the possibility