Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!

Please don’t forget to use the spoiler tag as soon as you start talking about a storyline.

  • Noles@lemmy.world
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    1 year ago

    I’m 60 hours deep into Balders Gate 3 so I’ve been trying to chill out and not play until full release next week. Ive been having a lot of fun with Dave the Diver in the meantime.

    • flucksy_bango@lemmy.world
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      1 year ago

      I play a weekly dnd session. I’ve been playing for almost 7 years. I thought I’d check out baldurs gate. I got absolutely bodied in the first encounter.

      I learned 2 things; my DM is very kind and wants us all to have fun, baldurs gate is not kind and is coldly indifferent to my concept of fun.

      I’m exaggerating a bit, but it was tougher than I thought. Saving helps a lot. I’m sure I wouldn’t have gotten wrecked right away if I planned better.

      • JJROKCZ@lemmy.world
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        11 months ago

        Yea some of the encounters are quite difficult in the early stages. Once you get a full party and some levels/items it gets smoother

        • JJROKCZ@lemmy.world
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          11 months ago

          I’m sure it’s the upcoming, it’s been in EA for almost a year so plenty of people like myself have been playing it for some time

          • Chailles@lemmy.world
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            11 months ago

            Couldn’t be too sure, older games tend to be a bit more brutal and I think the original uses a bit of less forgiving ruleset.

            And I’ve played the Early Access as well, just last week. The combat didn’t seem to hard, though I may have just been better planned and more aware of how much more combat-focused CRPGs tend to be over TTRPG.

    • bionicjoey@lemmy.ca
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      1 year ago

      I took a break from BG because I didn’t want to get burned out on the starting area. Really looking forward to the release.