Time to relearn the game and see how it all checks out in the end

  • janNatan@lemmy.ml
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    11 months ago

    In previous patches, the weapon I was using on my current playthrough at the time was debuffed. I remember reading reddit comments about how it’s unusable now.

    I never noticed a difference. Continued using the weapon. Beat the game.

    • Oldmandan@lemmy.ca
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      11 months ago

      People tend to focus on pvp viability, I find. You can beat the game without a weapon at all, if you want (although it’s miserable :P), literally anything is infinitely better than that, and more than enough to beat the game with.

      • janNatan@lemmy.ml
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        11 months ago

        Can it really be that big of a difference in PvP though? I’ve never done PvP. Well, once on an early playthrough to do Varré’s quest. But, once they added the NPC who counts for that quest, never again.

        I think people are looking for anything to blame but themselves for why they lose PvP matches.

    • Oldmandan@lemmy.ca
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      11 months ago

      Accross the board buffs to crits and poise/hyperarmour are things you’ll probably notice. Parries and staggers will be more rewarding, and heavy weapons/armour will feel better. (Especially in combination.) Will depend on your playstyle for sure, but they’re appreciated changes for certain pve builds for sure.

      • Screwthehole@lemmy.world
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        11 months ago

        Where did it say that?

        Increased critical hit damage.

        Decreased recovery time after a missed critical hit.

        Increased poise damage of attacks that occur after missing a critical hit.

        • Oldmandan@lemmy.ca
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          11 months ago

          Fair, I misread other coverage and assumed the poise changes were universal (because hyperarmour is broken generally speaking, if you have enough passive poise you actually lose poise while in hyperarmour, I guess I was over-optimistic assuming they would actually fix that). The crit changes still benefit every build though, dagger and heavy weapon builds in particular. /shurg

  • simple@lemm.ee
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    11 months ago

    It took like 4 games for fromsoft to realize PVP-only balance should be a thing but boy am I glad they finally did so

  • skyler@lemmy.world
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    11 months ago

    Adjusted the player damage animation so that the attack direction is not unintentionally shifted when getting hit while attacking with some types of weapons that generates poise.

    Is this talking about aim punch?

    edit: If this youtuber is to be believed then this does mean that aim punch was removed for hyper armor weapons. https://youtu.be/aKlXVOfJQq0?t=234

  • Oldmandan@lemmy.ca
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    11 months ago

    I should go back to making a dagger build work, I guess. Just need to figure out how to consistently stagger and also stab something with a ~1000 AR erdsteel dagger on the same character. :P Offhand with Phalanx AoW probably best bet?

      • Oldmandan@lemmy.ca
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        11 months ago

        True. Might have to un-retire my attempts at making Darkness/Hidden Body/Assassin’s Approach work. :P