⚡ZZZ, let's get electrified!⚡ Did you know a real city cannot function without electricity & water? Basic needs, right? More on the sources, production & log...
Underground cables are pretty hype. I hit a point in CS1 where I used mods that just ran the power under the roads, and I was dreading having to make above ground connections for the new one.
I do worry that power might require too much micromanagement for certain styles of play. If you’re playing the game in a city manager style it seems like a fun challenge, but in an unlimited money city that functions more like a model, it could get tedious. Mods will probably fix it if that is the case but it could still be something to think about.
It could be an annoying chore at times, yeah. With C:S2, I don’t think it will be too bad with the two separate power networks, as you can probably get some pretty assets that function as transformers. And since the bottleneck mechanic is relatively simple, spamming some transformers probably can solve that without having to wait long. And mods would definitely pick it up quickly after release!
Underground cables are pretty hype. I hit a point in CS1 where I used mods that just ran the power under the roads, and I was dreading having to make above ground connections for the new one.
I do worry that power might require too much micromanagement for certain styles of play. If you’re playing the game in a city manager style it seems like a fun challenge, but in an unlimited money city that functions more like a model, it could get tedious. Mods will probably fix it if that is the case but it could still be something to think about.
It could be an annoying chore at times, yeah. With C:S2, I don’t think it will be too bad with the two separate power networks, as you can probably get some pretty assets that function as transformers. And since the bottleneck mechanic is relatively simple, spamming some transformers probably can solve that without having to wait long. And mods would definitely pick it up quickly after release!