Just had a couple of unusually good games in the sense of team mates that actually worked together, all rotated to objectives, someone actually played support (I played defender), didn’t act toxic, etc.

It’s not an especially well moderated or managed MOBA, but they recently did a balance patch that made it a tiny bit less infuriating. They have an unfortunate tendency to have periods with one broken mon curbstomping everyone else - even though the pay to win period is usually short, it’s still extremely annoying.

The basic strategy is two go up top, two bottom, one middle, farm, rotate down to to take the bottom boss when the 30 second timer appears, rotate up to take top boss, then if able score and go back to defend goals. Toward the end of the game, Rayquaza or Zapdos appears. Failure to take the birbdragon usually but not always means defeat.

It can be a lot of fun, the pokemon have so much personality and I got attached to mons I never cared about before, but it has some severe flaws at times. I’ve climbed to Masters several times but I’m pretty sure literal toddlers are in Masters.