Another good lesson about why we should trust only FOSS ecosystems

  • Ms. ArmoredThirteen@lemmy.ml
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    11 months ago

    Unity employee here, idk anything specific about the departments that handle this I wouldn’t even know what their name is. With that caveat, I will say that all the layoffs last year going into this year, changing CEOs, and the competition between big company beurocracy and the dying breath of small company culture, a lot of departments are behaving erratically. I wouldn’t be surprised if nobody internally has a clear answer why this was banned but others aren’t. Some workers may legit be trying to help but their hands are tied for corporate or maybe even legal reasons, it could be people trying to keep their heads down and close tickets quickly to keep metrics up in the hopes they’re less likely to be fired. I think you all know this already but please don’t be too hard on the workers we’re doing what we can but it’s a corporate mess right now

    • taanegl@beehaw.org
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      11 months ago

      Look, it’s a low level employee of a faceless corporation!

      GET 'IM!

      Jokes aside, thanks for the transparency, and salute to you and your coworkers for trying to weather the storm caused by “shifting paradigms”… that’s what they call it, right? I know the execs can shift my paradigm, that’s for sure.

      Peace and love.

      • Ms. ArmoredThirteen@lemmy.ml
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        10 months ago

        Tech in general but especially the game industry desperately needs to unionize. If the last couple years doesn’t convince tech bros they’re just as expendable as all the other working class out there, idk what will. Got to do something to insulate us from “restructures”, “rightsizing”, and “company resets”

    • Secret300@sh.itjust.works
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      10 months ago

      Wow I never knew it was that bad. I hope you have something else lined up it sounds like everyone’s employment is shaky

      • Ms. ArmoredThirteen@lemmy.ml
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        10 months ago

        Yeah it’s a bit of a shit show for sure. Unfortunately I do not have anything else lined up right now, I know that’s an unsafe decision. My life has been a mess lately I can only handle so much at once and finding different work is exhausting

        • Tyfud@lemmy.world
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          10 months ago

          If you’re a software engineer, and you’re in the unity Austin area, lmk. Assuming you would be open to writing b2b software, the company i work for is huge, and still hiring devs.

          • Ms. ArmoredThirteen@lemmy.ml
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            10 months ago

            I appreciate this, I’m not in that area though. I also plan on migrating back into making games for my next job because I’m a slut for corporate abuse

      • astraeus@programming.dev
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        10 months ago

        A friend of mine worked in a position I would have assumed was considered vital to one of Unity’s products, in fact to my knowledge they were the only one keeping that part running. Apparently the higher-ups were able to lay them off without much hesitation this time around. The company seems to be leaking hard.

    • Feidry@lemmy.world
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      10 months ago

      As a long time Unity user, thanks for your hard work. It’s appreciated more than you could ever know.

      • Ms. ArmoredThirteen@lemmy.ml
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        10 months ago

        Amazing lol. Yeah I’ll get right on that maybe I can talk some sense into the CEO during my daily morning cocktails with him

      • MrRawRats@lemmy.world
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        10 months ago

        It’s not his fault that his bosses and their bosses are fuckwits. Don’t blame the common worker for the shit the company board does

      • Tyfud@lemmy.world
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        10 months ago

        Written by someone who has never beena cog in the machine at a company like this.

        There’s nothing he can do to affect things there. Nothing. Not even quitting will change anything.

      • TopRamenBinLaden@sh.itjust.works
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        10 months ago

        You don’t understand how development works, at all. The developers themselves don’t make these kind of decisions at these companies. They just do what they are told to do by their higher-ups. The higher-ups happen to be corporate businesspeople that don’t really know much about tech, and only care about profits.

        The blame for Unity’s failures belongs to the executives and businesspeople, not the developers.

  • Grass@sh.itjust.works
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    11 months ago

    Really though, what were they thinking. Why would anyone risk staying with unity after all their bad decisions, especially when they clearly have no intention to stop being dumb.

    • OsrsNeedsF2P@lemmy.ml
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      11 months ago

      I went to a game dev meetup in Seoul last year. Everyone was using Unity.

      I went again last month. Half the people were using Godot.


      For a bit more context, I used to work in the gaming industry. We used Unity because it was great for making money - drop in ads and tracking, you’re good to go. The Godot ecosystem isn’t as mature for that yet. However, even we were considering switching to Godot. It wasn’t worth switching for a number of reasons (besides the above mentioned ones, Godot is also “laggier” and we have some heavier games), but had we started shop yesterday, it’s safe to say we would have used Godot too.

      Unity just laid off 25% of their workforce. That is not a small number. Their days are numbered.

      • vexikron
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        11 months ago

        Yep, I started my own game dev journey a year ago after a decade in the tech industry.

        My gamer friends: Use Unity Bro its so easy to learn!

        Hrm but uh what about cost structure, licensing, all that kind of stuff?

        Doesnt matter bro, you can just port it all if it doesnt work!

        Well uh, porting is actually a lot of work and burnout is a serious concern so wouldnt it make more sense to-

        Youre making this too complicated, what you need to do first is-

        And that conversation was obviously useless.

        Anyway yeah, I picked Godot after doing, you know actual research on all the benefits and limitations of various engines.

        See, Godot, being open source, and myself, not having a huge amount of money to throw at this, and also not just knowing any reasonable or reliable people that could contribute… I can afford to work with Godot at a comfortable pace and not be driven insane by budgetary concerns and a timetable, and Godot is likely to only improve, and I can improve with it, expand the scope or add new features as they become better supported by engine updates or freely usable nifty tools and techniques proliferate.

        Also at this point I am planning on really only supporting linux users, as I am again looking to do this as a hobbyist that isnt really concerned about making a ton of money, and also at this point I just literally despise every technically incompetent person non FOSS user I have ever known, so Godot suits that well.

        Oh and linux gaming marketshare is growing rather rapidly.

        • TimeSquirrel@kbin.social
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          11 months ago

          I just literally despise every technically incompetent person

          Those are strong words for people that just didn’t dedicate 90% of their lives to tech like we did. Some people actually do have other interests you know.

          Is it okay to hate you simply for not knowing what a flyback diode, colpitts oscillator, phase-locked loop, or regenerative receiver is? That’s my hobby. And there are not as many of us as there are software devs. There are not many here who I can discuss electronics engineering with. But I don’t despise people because of that.

          You gotta realize, WE are the weirdos, not them. A very high interest and obsession over tech is not an average human quality.

          • vexikron
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            10 months ago

            You conveniently left out the qualifier of my statement.

            That I have ever known.

            Probably unlike the field of electrical engineering, every /single/ person I have known in my life has relied on me to provide free expertise in software related issues of all possible kinds, and also simultaneously mocked my expertise and ability any time I suggest they do something or use something that will actually work, but they do not think it will because -insert utterly nonsensical concern about issue they do not even know how to use basic vocabulary to describe-.

            This is apparently a rather unique phenomenon that happens to those who are programmers and know software.

            Software and programming is in every modern computerized device, but an astounding amount of people who use such devices both realize they are not experts and will seek the help of a software expert for assistance, but will also feel as if they are better able to solve a problem when -literally any random thing they do not like for any random reason is different in any other way-.

            If you attempt to explain anything to these people at this point it does not matter if you are correct, they will be angry and abuse you quite often.

            I do not hate the tech illiterate people I have known because they are ignorant.

            I hate them because they are abusive.

            Finally, when it comes to the kind of game I want to make?

            I want to make something I would enjoy playing.

            And I have found that I enjoy games that offer a mix of skill based challenge in the sense of being able to quickly execute exact commands to the controller rapidly and with precision, but also with a larger sense of strategy, and also with multiple possible ways to solve a problem, some that are obvious, and some that are non obvious and encourage thinking outside the box.

            And I have also found that every technically incompetent person I have known is utterly incapable of enjoying this kind of gameplay.

            And that is fine. As I said, I want to make a game for myself and people with similar game preferences, and mental capacities.

            I have been surrounded by abusive morons my whole life and I have no interest in making a game that appeals to such people.

        • dan@upvote.au
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          10 months ago

          Godot, being open source

          This is the key thing IMO. If they ever do anything like try to make it a paid framework with huge fees, or just move in a direction the community disagrees with, the existing open source code remains open source and someone can just fork it.

          • vexikron
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            10 months ago

            Ding ding ding, winner winner chicken dinner.

            Sure if you are a bigger entity and have more money to throw around, there are other engines that’ll probably be a much better fit.

            If youre a broke ass indie dev, I am not really seeing a better choice than Godot right now, as youre not gonna be able to afford a more expensive engine without /usually/ pulling some kind of asset flip scam type thing.

            Sure there are some very good more niche 2D only development engines, but even with a lot of them youve still got some kind of liscensing to deal with.

            That basically leaves Unity and … OGRE, as far as I am aware for possibly good choices for a 3D game.

            Unity is currently self destructing, and OGRE, at least as far as I have tried, is pretty hard to get a native dev environment working on linux. Maybe I missed something or got confused, but I kept running into error after error trying to set up its more advanced features, which seem to require windows specific dependencies.

            I guess you could run it in a VM but that seems basically insane, and even if I was to set up a dedicated Windows machine just to develop on OGRE, it is far more clumsy to work with than Godot.

        • Nibodhika@lemmy.world
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          10 months ago

          I’ve told this story countless times, but I think it’s the perfect example of why I’ll always choose Godot given the chance.

          Do you know when you’re playing a single-player game and you have to switch controllers and now your new controller doesn’t work? Or when the menu can only be navigated by Player 1? Well that happens because the game is only looking at input for the first controller. Story time, a few years back I was playing around with making a single-player game, I tried Unity and Godot, both suffered from this, you had to duplicate the input for any controller you wanted to make sure worked for all of them. So I took a look at Godot’s code, and in a couple of hours I had an “all controllers” option in the combo box to select which control to get input. I opened a PR, maintainers thought it was a neat feature, and now everyone can use this, and afaik Unity still suffers from this and there are dozens of assets on the store that try to fix it in different ways.

          • vexikron
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            10 months ago

            That is a neat story, thanks for sharing!

            Best I’ve got doesn’t have to do with Godot, but I think its neat.

            The year is 2003 or 4, and I am beta testing the 0.5 release of Project Reality, which later more or less evolved into Squad.

            I know nothing about coding at this point being still in middle school.

            What I do possess is apparently pattern recognition.

            We are in a last minute waaay overextended beta testing session trying to iron out a mystifying bug:

            The whole new feature of implementing squad specific kit bags that are only obtainable at certain in game locations is working.

            But… sometimes it is not. At all. Sometimes you can grab an unlimited number of kits without restriction, sometimes you cant and have to follow the newly coded rules that limit kits by being in a squad, and having a total pool of requestable kits per squad and per your whole team.

            We get in vehicles, we get out of vehicles.

            We go to different parts of the map.

            We die then respawn via suiciding.

            We die then respawn via being shot, killed as infantry with different weapons, killed inside different vehicles.

            We join and leave amd create and disband squads.

            We die on the water, we die on the land.

            We die on islands, we die on beaches.

            We shall never surrender!

            Er, well the goof off testers wont, the devs are getting frustrated.

            Absolutely none of this has any discernable effect on the problem.

            After what must have been about 3 hours… we are basically just fucking about as testers as the actual devs including the one who actually coded the new system is in despair, we are gonna have to push back the massively advertised release date of about 8 hours from now.

            Fucking about a bit and watching random zany attempts at most impressive suicides with those who we are at this point joking are just the chosen ones able to spawn unlimited specialist kits with c4 and anti tank weapons…

            Something clicks.

            I hold down the tab button to bring up the scoreboard with player names.

            I start telling a few of the testers who have not already left to try spawning kits at various locations.

            Everyone goes sure man why not.

            After doing this with myself and 5 other people… I have a theory.

            Everyone who has non alphanumeric characters in their name is able to break the kit limitation rules, everyone else is bound by them.

            The lead dev is skeptical, but checks the code again anyway.

            About a minute later he screams over the mic on teamspeak.

            About 10 minutes later, he has fixed what was probably a really simple but easily overlooked bug in how early python parses string values and passes them to other functions or data types.

            The server is back up, everything works correctly now, and Project Reality 0.5 is released only a few hours behind schedule, instead of the next week or two when the team would be able to organize another large scale testing bout.

            Lol and thats the story of how i saved a mod release date wooo!

      • AlexisFR@jlai.lu
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        11 months ago

        It’s 25% of their swelled up post COVID workforce it’s not that bad.

        • OsrsNeedsF2P@lemmy.ml
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          11 months ago

          x * 1.25 = 1.25x

          1.25x - (1.25x * 0.25) = 0.9375x

          (I know you’re memeing, but growing 25% then cutting 25% is actually a significant net-cut)

        • CrypticCoffee@lemmy.ml
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          10 months ago

          You tell those people who left good jobs and now need this to put food on their table and pay the bills. You have the empathy of a CEO.

    • Godort@lemm.ee
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      11 months ago

      They’re mostly banking on the cost of change being higher than the inconvenience of staying.

      • rastilin@kbin.social
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        11 months ago

        They probably are, but it’s not really about cost, it’s about fear. I fear that while it costs $x to switch to Unreal Enigne now, it’ll cost $x+10 after a few weeks when they do their next decision, and $x+20 a month or so after that.

        • SlopppyEngineer@lemmy.world
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          11 months ago

          Like buying a reverse lottery ticket. If you’re unlucky, you suddenly have to pay a big amount somewhere in the future.

            • corsicanguppy@lemmy.ca
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              10 months ago

              Agreed.

              Except, you don’t win a negative lottery prize so much as you take on someone’s loanshark debt and now have to service it at insane interest rates.

        • kautau@lemmy.world
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          11 months ago

          Also I think there’s a vast majority of crap in app purchase games that will happily pay money to unity as they run their gacha systems. Real, honest developers care about stuff like this, but international game farms (the kind that always seem to be sponsoring YouTubers and streamers) are just running calculations on what it will cost them to keep using Unity.

          And now that unity has backed down on pricing those devs are still raking in money, so they, as potentially unity’s biggest customers, and unity themselves, don’t care what more indie devs think as they push forward higher growth targets.

      • SilverCode@lemm.ee
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        11 months ago

        Which signals to investors that there is little to no expected growth. If you aren’t attracting new customers to grow your user base, then you only have the option to milk your existing customers to increase revenue.

        That may work short term, but long term it signals a death knell for the company, since as the old customers retire or the studios close down, the new crop of game developers would have been trained on or adopted a different engine so aren’t going to switch to Unity. Eventually they just run out of customers.

        • detalferous@lemm.ee
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          11 months ago

          Especially in a competitive market where compelling alternatives exist.

          Especially in tech.

          And especially in software.

          • vexikron
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            11 months ago

            Yep, but the best part is because their core demographic is moronic, know-nothing-about-how-any-technology actually works, start-up indie game devs with basically only a dream and prayers combined with ‘i have played some video games, it cant be /that hard/ to make one!’ kinds of people…

            …you can expect discussion around everything going on with Unity to be filled with irrelevant and infuriating opinions/beliefs/concerns that will eat up most discussions in most communities while also mocking and downplaying actually correct and actually relevant things.

            It never fails to amaze and infuriate me how confidently completely wrong nearly all video game players are about literally everything about /creating/ video games.

            • corsicanguppy@lemmy.ca
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              10 months ago

              moronic, know-nothing-about-how-any-technology actually works, start-up indie game devs

              Quick! Let’s talk about supply-chain risks in modern tooling with app coding on enterprise platforms and the jeering techbros who downplay the risks as some personal attack to their tribe.

              And any talk about moron-pushed software coding that seems to have survived in spite of itself, its techbro wunderkinder coders, best practice, and aggressively-spun critical concern from experienced experts, needs to include a concern about the “we tell ourselves to ignore its construction and lie about its ease of use and speed” vomit called systemd.

              I worry that game coding is by no means the outlier here. And that we are at the edge of a Clue Precipice, about to take a momentous step.

              • vexikron
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                10 months ago

                Whew, wont lie, I am getting tired and I had to reread that a few times till it clicked.

                SystemD… and Linux gaming.

                I am far from an expert on systemd and its alternatives, but so far all what I at least think I know is:

                SystemD is not as efficient as other paradigms could be,

                It could potentially be a massive security vulnerability, or maybe not, or maybe so, or no one seems to agree on this and then everyone starts yelling,

                I am reasonably confident that at least currently there are not any existing alternatives to SystemD that allow one to play much less develop basically somewhere between any to most games that involve 3d graphics.

                Again, I could be completely wrong about all of this, absolutely beyond my experience and skill set to comment much more than:

                A systemd alternative that would allow for modern kinds of multiplayer 3d online games would be really neat, but it seems like it would take a massive amount of effort that is at least nearly certainly beyond my ability to contribute to in any meaningful way.

        • CosmicTurtle@lemmy.world
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          11 months ago

          That may work short term

          That’s all that matters. The next quarter’s growth is more important than the year-end P/L sheets.

      • the16bitgamer@lemmy.world
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        10 months ago

        I moonlight as a small app developer. This is absolutely correct. I have a handful of legacy apps which uses Unity, and makes so little that moving them would cost more.

        That said, if/when I do another project, it won’t be in Unity.

    • SolidGrue@lemmy.world
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      11 months ago

      edit: The following is off topic, but I’ll.leave it as a testament to my gray-beardedness. In my defense: Unity isn’t Unity anymore. Don’t get old.

      I’ve been using Linux for 30 years now, and for a while I was an advocate for Ubuntu and Canonical (among others, I’m pan-distributive). Then things changed: GNOME 3, Wayland, Unity, something-sonething, Snaps… All too much.

      As an advocate, I’m apt not to emerge with favorites, or to yuck others’ yums. Neverthekess, Canonical is a press beyond the pale, many days.

      In the end, I don’t recommend Canonical distros. LMDE is solid, as are most of the *bian and redhat downstreams. I don’t recommend the others because I don’t know them, but more importantly I couldn’t help a friend un-bodge a bad installer on them (likewise for "BSD or Darwin).

      But really, no love for Canonical. They went to some Dark Side, and I’ll have a hard time forgiving them for it.

      • sir_reginald@lemmy.world
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        11 months ago

        I also thought of Unity the DE before reading the article

        I understand the confusion. This doesn’t belong to a Linux community. I mean, I see the relation with FOSS but I’m sure there are FOSS communities out there. The article doesn’t even mentions Linux, just Windows and Android.

      • Troy@lemmy.ca
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        11 months ago

        You do realize this is about the Unity game engine, right?

      • corsicanguppy@lemmy.ca
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        10 months ago

        With ibm working hard to enshittify redhat even faster than newredhat themselves, we should consider avoiding them as a first-class porting and work target.

        Look at OpenEL as a successor to the RH and an upstream for the other ELs once RH starts eating from that tasty “free stuff they can sell” trough. Having made bank on TheForeMan without actually making an effort to support it, they have a model they can use for everything.

    • TragicNotCute@lemmy.world
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      11 months ago

      This headline was the subtle push I needed to donate to Videolan. What an amazing project, we’re lucky to have it.

  • Aurix@lemmy.world
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    11 months ago

    What a horrible way to handle this. A bit like YouTube demonetization policies.

    • taladar@sh.itjust.works
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      11 months ago

      Only in the licensing space in particular there is really no good reason to hide the exact rules what is acceptable and what isn’t. Nobody is going to circumvent your defences if they know exactly which licenses you allow.

  • SmoochyPit@beehaw.org
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    11 months ago

    Companies really do be taking people’s work and profiting off of it, then not giving back whatsoever. :(

  • merthyr1831@lemmy.world
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    10 months ago

    Unity has been getting better press because they mildly walked back a few of their policies. One prominent gamedev channel i saw (games from scratch i think?) did a video praising them for booting out ironsource execs (adware company unity bought a while back) from the company.

    And, like clockwork, Unity proves that it was never the plucky underdog that was going to take on the behemoths of unreal and (at the time of inception) cryengine. In fact, it feels like its more hostile to its users than either of its original competitors, that were once known for hostile and expensive features.

    And again, im gonna shill for godot. You’re better off using FOSS for your tech stack primarily because of this kind of arbitrary behaviour that becomes standard once you’re too big to be internally accountable.

    • Ms. ArmoredThirteen@lemmy.ml
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      10 months ago

      I know there are a lot of Godot tutorials out there, wondering if there are any you would specifically recommend though? I’ve got a lot of Unity experience but looking to move my personal projects to Godot