• LogicalDrivel@sopuli.xyz
    cake
    link
    fedilink
    English
    arrow-up
    3
    ·
    11 months ago

    Ive got thousands of hours in POE1 but stopped playing a couple years ago because it started to feel like a cluttered mess. There were so many league mechanics vying for your attention and interrupting the flow of the game it just became tiresome. I hope POE2 feels more cohesive without all the fluff of 50 different leagues. The trailers definitely got me jonesing to play again though.

    • zachary3752@lemm.ee
      link
      fedilink
      English
      arrow-up
      4
      ·
      11 months ago

      Hey, so 1 year ago they actually released a solution to this exact issue.

      In Siege of the Atlas they added an Atlas passive tree which allows you to block content in the endgame, to make it a more focused experience with the systems you want to work with.

      For every system you block, it increases the chance of the other systems showing up instead. Additionally, some of the legacy content in the game has been reworked to feel more consistent with modern quality standards.

      We’re not at Path of Exile 2 levels of refinement, but Path of Exile 1 is in a great state at the moment.

    • bosnia@lemmy.world
      cake
      link
      fedilink
      English
      arrow-up
      2
      ·
      11 months ago

      Yeah I’m in the same boat. Absolutely love the game and tend to get a character to maps every second league or so but holy moly does the amount of league mechanics get rough. I feel like I’m watching 3 hours of YouTube tutorials every league to remind me how to do everything.

    • Ultraviolet@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      11 months ago

      I wouldn’t even mind that if the end result of engaging with all those systems was something more satisfying than just completely nullifying the combat, the part that’s supposed to be the core of the game. Why even have different types of enemies if as soon as your build gets up and running they’re going to die before they’re even on screen, let alone being able to attack?

  • qooqie@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    11 months ago

    The gameplay looks incredibly slow and very similar to current ruthless league. I say this after watching Mathil play through a bit last night

  • StarServal@kbin.social
    link
    fedilink
    arrow-up
    1
    arrow-down
    2
    ·
    11 months ago

    I always wanted to get into the original game, but the excessive monetization ruined the experience for me.

    Hopefully they tone it down a bit for this release. I don’t want to walk into the first safe area only to be bombarded with microtransactions like I’m browsing the internet without an adblocker.

    • Hello_there@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      11 months ago

      I found it reasonable, aside from the stash space prices. I spent a lot of time on it and only dropped 5-10.
      Excessive monetization to me is genshin impact

    • Skray@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      11 months ago

      It won’t be toned down, because they’re sharing purchases between PoE1 and PoE2 so people don’t lose their purchases.

      All of that MTX people wear will exist on Day 1 of PoE2.

      Lately they’ve also been rewarding full armor sets for league challenges too which is nice. There has been 3 full sets in the last 4 leagues.