The fun of Baldur’s Gate 3 relies on variations of success and failure when you roll the dice. But what if you wanted to play BG3 with weighted dice

  • CosmicSploogeDrizzle@lemmy.world
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    1 year ago

    I’m planning to play this on easy, so if it’s on by default I’m just going to leave it. I’ll be playing it with other dads like 1 hour per week if we’re lucky so I just want to have fun.

    If I play it on my own I might give it a try without

    • Hairyblue@kbin.socialOP
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      1 year ago

      Hope you get to play more than that. But I know it can be hard to get everyone together to play.

  • Zathras@lemm.ee
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    1 year ago

    I am thinking the only reason I might turn it on is when having to reload a saved game for multiple failed dialogue attempts or something like needing a 20 to unlock something and I keep failing. Otherwise, for combat, doubt it is worth it.

  • Fluid@aussie.zone
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    1 year ago

    Hmmm, tough to say whether to keep it on or off. I guess will need to see how it plays.

  • dingsbums@feddit.de
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    1 year ago

    With difficulty settings I think the karmic dice is kind of superfluous (assuming they fixed the maths for release).

    • Hairyblue@kbin.socialOP
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      1 year ago

      The AI will get crazy smart on harder difficulties. They will use spells, environment, and tactics in a much smarter way.

      Dice throws are just the chance a weapon attack or saving throw succeeds or fails. So there is a difference.

  • ItsCarryl@mastodon.social
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    1 year ago

    @Hairyblue I’m annoyed to discover it’s on by default. I looked at settings, but I didn’t know what it was. I’m traditionally terrible at games and have been okay in this one except for a few horribly hard battles, and was feeling good about it. I’ll probably play on easy for a character or two, and have one on normal mode, but still feel hoodwinked.

    • rafoix@kbin.social
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      1 year ago

      Why would you feel hoodwinked?

      Larian makes strategic RPGs for people that play RPGs. It’s not like they lie about what their games are about or their difficulty.