nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoObsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weightywww.pcgamer.comexternal-linkmessage-square14fedilinkarrow-up163arrow-down15cross-posted to: [email protected]
arrow-up158arrow-down1external-linkObsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weightywww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square14fedilinkcross-posted to: [email protected]
minus-squareJohnnyCanuck@lemmy.calinkfedilinkEnglisharrow-up2·1 year agoEver play Die by the Sword? Damn that game felt good when you got your swing timing right.
minus-squareZombiepirate@lemmy.worldlinkfedilinkEnglisharrow-up3·1 year agoThat game was janky, but also so much fun.
minus-squareֆᎮ⊰◜◟⋎◞◝⊱ֆᎮ@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·1 year agosometimes The Jank is a big part of the fun :D If I remember correctly the Gothic series was kinda known for that. Realistically so are the Elder Scrolls games.
Ever play Die by the Sword? Damn that game felt good when you got your swing timing right.
That game was janky, but also so much fun.
100% agreed.
sometimes The Jank is a big part of the fun :D
If I remember correctly the Gothic series was kinda known for that. Realistically so are the Elder Scrolls games.