Tbf these games were made with crtvs in mind and crtvs blurred the edges making things look smoother. They only look so blocky nowadays because newer tvs have better resolution so you can clearly see all the blocky edges.
He always called them crtvs because he thought the “tube” part of cathode ray tube was unnecessary when using the acronym. You know it’s a tube because what else would a cathode ray be in?
Tbf these games were made with crtvs in mind and crtvs blurred the edges making things look smoother. They only look so blocky nowadays because newer tvs have better resolution so you can clearly see all the blocky edges.
I have never in my life seen someone refer to CRT TVs as crtvs and it’s really fucking with my head lmao
It’s a habit I picked up from my dad lol
He always called them crtvs because he thought the “tube” part of cathode ray tube was unnecessary when using the acronym. You know it’s a tube because what else would a cathode ray be in?
I liked it better when I thought it meant Cathode Ray TubaVision
I like it. Gonna use the one other time this possibly comes up in my lifetime.
Cathode Ray TubieVision
Good name for an android porn site!
deleted by creator
deleted by creator
Emulators have filters for that, though.
Btw, is there something similiar for wine? Not vkbasalt, because dxvk can create issues with too big address space in older games.
I think it depends… Definitely with 2d games, but for instance, the heads and fists in Goldeneye (N64) always looked blocky
Playstation textures used a lot of dithering. Composite connections blurred them out, but they look awful on modern displays.
Composite connections more than CRTs. An RGB SCART connection reveals so many sins.