So ive been told many time sto use godot becasue its for low end computers and it like unity but not. the thing is im not sure where to start or even whihc version of godot would be best to use. there another thing si cant code like at all i usally look up some code or let chatgpt do the wrok or expalin things to me but its usally not too good in that department. but i really want to make a video game and im not sure why or even how to start or what i should make, becasue i keep coming up with ideas that are way to complex.

do you have any tips, advice or something you would like to share with me by chance?

  • russ@programming.dev
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    1 year ago

    Godot is excellent! Would definitely recommend it.

    Whatever you choose though, my advice: a great way to get better at writing code is just reading code (example projects, github repos, etc), and trying to understand what each line is doing. The skill is really learning lots of patterns, but focusing on reading lets you discover good/bad patterns more quickly than trying to arrive at them on your own.

    • ShySpark@lemmy.fmhy.mlOP
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      1 year ago

      thank you, and im still debaiting whether i make a game or not or if its for me, but ill see.

      • Feyter@programming.devM
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        1 year ago

        Actually I think you should stop thinking about the theoretical pros and cons and just start using Godot for a test project.

        Like the simplest game ever. A capsule collider (or the Godot icon if you want to stick to 2D first) running from left to right and jumping over obstacles for example.

        You will learn so much while you just figure out how to do stuff and that will probably not take longer than a week. Just think in very small steps like “how to move an object in Godot” or “how to react to user input in Godot” then google this questions and try implementing it for your project.

        If at the end you feel like Godot is not for you do a similar project in the next engine and compare the two.