• vexikron
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    9 months ago

    Except that you cant actually use it as a computer without DRM without a ton of fucking work, nor as a gaming device without DRM without a ton of work.

    MSFTs development notes and such for the Pluton CPU architecture heavily draws from wanting to be able to stop people hard-modding existing Xboxes.

    A separate, physical security co processor doesnt work because people figure out how do basically flash an Xbox, or do some kind of software stun lock, then physically remove the anti piracy doohickey, then finish flashing the thing into a hackDbox.

    Thankfully the linux community appears to have neutralized that threat for PCs running Linux, at least.

    • PeterPoopshit@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      edit-2
      9 months ago

      People spent lots of effort on Xbox 360 hacking just because microsoft spent so much effort making it as unhackable as possible. Fortunately, console gaming is so much less relevant today that it’s not even worth remembering what the latest consoles are. Sure, there are some shitty AAA titles that lock things down or are so demanding they need a $100k pc but between the few ethical worthwhile ones and the expansive library of actually good indie games on steam, consoles just aren’t worth fucking with anymore.

      • vexikron
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 months ago

        I know that from an actual standpoint of generally speaking most bang for your buck, pc’s have made more sense for over a decade.

        But, console gaming is still a huge part of marketshare. Yes, it doesnt really make sense. But literally millions of people still haven’t got the memo.

        Only people I know who still use consoles basically just have them for that /one/ exclusive they can’t wait to play.

        The wider gaming landscape is not like us though.

        Basically, there are still a ton of kids and/or casuals. We are likely inundated and affected by literally decades of following industry news and learning at least a decent amount of the technical hardware and software capabilities and principles… a huge amount of people still basically just view games with very little of that background knowledge.