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Cake day: July 4th, 2023

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  • Lots of moments in Honkai Impact 3.

    There’s literally a YT channel that collects tears from streamers playing the game.

    https://youtube.com/@Ollyt_

    There’s a lot of context needed to understand why anyone would cry playing through HI3 though. I’ll give a high level summary here, but I highly encourage people to play it, even if it’s a gacha game. You can really ignore the gacha and just play the game for the main story. Do be warned that the story isn’t something suitable for kids — it can be quite a bit too heavy for them.

    The theme of self-sacrifice is covered quite extensively, with the main character being the centrepiece of the theme. There’s also deep self-loathe, with an eventual self-acceptance, also from the MC. Mix that all in with some sense of duty.

    There’s also a tragedy, but from the tragedy, a narrow path to hope was born. The people in the tragedy mostly hoped only for a simple life, or to live their lives atoning for their sins, but circumstances forced them to become warriors against a great, unstoppable force of destruction. As if to make things harder to swallow, their digital clones that survived into the future have to experience yet another tragedy that would eventually destroy all of them, and the player will see this through. Yet, in the second tragedy, these clones further sowed the seeds of hope for the future.

    Chinese company or not, HoYo has pumped out a lot of very human stories that I think deserves attention and praise. Genshin Impact has also started to go down a similar path.



  • Forced party setups are almost always a nice thing, and they did it in a somewhat less punishing way; by using the character in your roster if your character is at max level (that seems to be the condition I think, instead of some complex rule to calculate strength). Great for immersion, and can sometimes increase the difficulty of a fight due to a lack of synchronization, but that’s just part of the immersion IMO.

    I’ve quite enjoyed the story myself. It’s a simple story, but also ties up some loose stories and gives them an ending, especially if you’ve paid attention to character stories and NPC interactions, loose ends that have basically been around since the launch of the game.

    Some people will probably find the whole poem thing meh and maybe confusing. It’s actually a nod to a few traditional Chinese cultures all related to poems, which mean it’s a chance for those who don’t know to have a peek at the culture, or it’s pure nostalgia for those who grew up experiencing it.


  • I’m probably replying to a troll, but I will do so anyways for the sake of those who need to read this.

    If we aren’t in any way bothered to see such narrow-minded reactions to a wrong being righted, then humankind is definitely headed for a few horrible decades ahead, filled with unnecessary strife and conflict out of pure indifference to each other’s backgrounds and current understanding of the world. And I’d even imagine it’d be worse than what we’re already seeing this decade. I suggest you go back and rethink what really matters as humans, instead of focusing on just some narrow definition of what a win is.


  • Wow, wtf is wrong with this comment section? People don’t realize how laws made in the past just stay around until someone steps up to change it? Or y’all don’t have the capacity to look at the world through a different mindset, even if you disagree with the mindset? As much as we all hope that people around the world are accepting, it doesn’t just happen, and you can’t just hope people who don’t understand your PoV will just realize something’s wrong waking up one day.

    Either those, or y’all have either grown too cynical or are trying to be cynical just for the sake of it.

    Can’t y’all just celebrate the fact that this is happening in Japan, an infamous nation that usually tries fervently to preserve their tradition and status quo?



  • Many of these meanings seem to be captured in some modern solutions already:

    • We plan to provide a value, but memory for this value hasn’t been allocated yet.
    • The memory has been allocated, but we haven’t attempted to compute/retrieve the proper value yet
    • We are in the process of computing/retrieving the value

    Futures?

    • There was a code-level problem computing/retrieving the value

    Exception? Result monads? (Okay, yea, we try to avoid the m word, but bear with me there)

    • We successfully got the value, and the value is “the abstract concept of nothingness”

    An Option or Maybe monad?

    • or the value is “please use the default”
    • or the value is “please try again”

    An enumeration of return types would seem to solve this problem. I can picture doing this in Rust.





  • I swear, these bad EULA updates that basically force users to “accept the agreement, or we’ll brick your device” needs to fucking stop and be made illegal. The price that’s set for a product, especially a damn physical product, should include the acceptance of an existing EULA, and it should be honoured even when new ones come out and the user chooses to not accept the new agreement. You’ve basically never owned the product if companies can just pull the rug underneath you, and render your hardware useless. And you can’t foresee such changes too; a predatory company can acquire one that you’ve trusted and pull this shit. It’s borderline daylight larceny.


  • 2 things I like about golang is just 1) the ease of getting someone to start work, and 2) goroutines. I have no complains about goroutines cause I’ve barely used it, and when I do it’s been fine. The first point though, I’d say the simplicity of the language is a double-edged sword — it’s easy to learn with little surface to cover, but it forces you to implement a lot of basic machinery you find in other languages by yourself, and so your codebase can get clunky to read really quickly, especially as your project grows.

    Not trying to dissuade you from learning golang tho. I think it’s a good language to learn and use, especially for small simple programs, but it’s not the great language many try to say it is. It’s… fine. There are many reasons why it grinds my gears, but I’m still fine with using it and maintaining it for prod.


  • Badland9085@lemm.eetoProgrammer Humor@lemmy.mlIn case you forgot.
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    9 months ago

    Ehhh, golang’s pretty down there for me too. Sure, you have types, but the way you “implement” an interface is the sussiest thing I’ve seen in most well-known programming languages. Not to mention all the foot guns (pointers for nullables is a common one, and oh, if you forgot that a function returns an error, and you called it for its effects, you’ve just built a possibly very silent bomb) you end up building into your programs. I use in prod, and I get scared.


  • When you have a large population with a strongman government, having little appetite for upheavals is likely impossible. Interacting with the Chinese, I’ve learned that their government is always actively monitoring online spaces to silence dissidents amongst their own people, such that their people are used to codify their languages, and switch whenever a code gets added to the list of words that would trigger the attention of authorities. Some years ago, it was something related to meditation (it was used as a code for their gatherings), and so the Buddhists had to change the word they use to avoid unnecessary trouble with the authorities. These don’t get mentioned very often in Western news sources.






  • A washer beep is like a webhook: if the recipient fails to acknowledge it, it’s gone forever. A notification is like an /events endpoint: the recipient can catch up on events at their own pace, and be reminded of and see events they haven’t processed.

    Reference

    Half-jokes aside though, I think what we want here is a reminder, i.e. a todo with a timed alert. Beeps can be missed and timers can be stopped (e.g. when you’re occupied), so they aren’t the most fool-proof solution here. Reminders will at least sit in the notifications list until dismissed.