I understand what you’re saying, but I want to do whatever I can to promote the shift in attitudes that’s already happening across the industry.
And being late or never delivering out of fear of shipping buggy code is even worse.
From a business perspective, yes, usually true. But shipping buggy software can also harm your company’s reputation. I doubt that this has been researched enough yet to be quantifiable, but it’s easy to think of companies who were well known for shipping bugs (Microsoft, CD Projekt Red) and eventually suffered in one way or another for it. In both of those cases, you’re probably right; Windows was good enough in the 90s to dominate the desktop market, and Cyberpunk 2077 was enough of a technical marvel (for those who had the hardware to experience it) that it probably bolstered the studio’s reputation more than harmed it. But could Microsoft have weathered the transition to mobile OSes better if it hadn’t left so many consumers yearning for more reliable software? And is Microsoft not partly to blame for the general public just expecting computers to be generally flaky and unreliable?
Imagine if OSes in the 90s crashed as rarely as desktop OSes today. Imagine if desktop OSes today crashed as rarely as mobile OSes today. Imagine if mobile OSes crashed rarely enough that the average consumer never experienced it. Wouldn’t that be a better state of things overall?
The article is more about the behavior of members of the C++ committee than about the language. (It also has quite a few tangents.)