Ever since the crowd started doing the X and Unh sound when Oba comes out it’s reminded me of Moose coming out… so tonight was something cool to see even if only half the crowd knew to do arm pump and shout Moose.
Edit: Why the fuck do Grace and Ethan Page and a few others get to keep their names and poor Ricky gets the name change? Ricky Saints sounds so wrong.
This game had a lot of promise, but the hype could never be lived up to and on top of that they chose to use it as an experiment with the procgen stuff.
I think they have some good bones to work with going forward, seeing as it was Fallout 4 in Space, but they need a team to flesh out and then write a mountain of lore to go with it in the future. Elder Scrolls and Fallout tend to have excellent game lore that comes with their IP, something Bethesda at least in part inherited from the original creators of those games. Not realizing a lot of that is what makes their games special really hurt Starfield.
Other things that I didn’t like was they were too busy saying can we do this, instead of should, when it comes to the procgen systems. It was too ambitious for their first time out especially when their other games have well fleshed out worlds, yes I know Skyrim caves were similarish, but they weren’t the exact same thing every single time. Then to top it off, barely anything came from the Unity, they basically wanted you to play this game 10 times in a row to get all the achievements, which I did, but it ruined my want to play it again for a long time. Then you have the space aspect, sounded super cool, then it wasn’t, go to location, load screen, enter ship, load screen, go to space, load screen, map, find world you want, load screen, maybe have a battle, open map, choose planet, choose landing location, load screen… it was very repetitive and not always in a fun way.
In future games I think it would be way better if they focused on a core group of systems, IMO 5-6 would be best, if they want to actually keep most planets empty, which they claim was on purpose, then pump it up to about 10. Set a cool story in that area, then in Starfield 3, do another 5-6 new ones but only keep 2-3 from the game before. IMO, that would give them more longevity in the series and allow them time to build that lore and flesh out some stories. Think Elder Scrolls and how most games focus on a different region of the Tamriel.
Obviously this is just like my opinion, but man Starfield has a good idea with an overly ambitious and ultimately poor execution.