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Cake day: June 11th, 2023

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  • On a similar note: In German, ā€œseven hundred fifty threeā€ would be said as ā€œseven hundred three and fiftyā€.

    At least itā€™s consistent - starting at ā€œthirteenā€ , which is ā€œthree tenā€, up to ninety nine, which is ā€œnine and ninetyā€, the multiples of ten come last.

    It is pretty annoying, though, when a number like 123ā€™456ā€™789 is spoken as 132-465-798, though.

    Apparently, itā€™s because in old Germanic, the numbers were spoken ā€œbackwardsā€ (one hundred twenty three being spoken as ā€œthree and twenty and hundredā€), and we only partially reversed that.



  • Thereā€™s a correlation between eyesight and intelligence (in species, not individuals) - interpreting visual inputs takes a lot of brain power, and might be one of the factors pushing for greater intelligence. So, thereā€™s at least a decent chance that intelligent aliens would have good eyesight.

    Also, theyā€™d need hands, or something equivalent.

    Once you have hand(equivalent)s, decent eyes, and intelligence, hand-eye-coordination isnā€™t far off.

    If elephants can figure out how to throw rocks with enough force to kill a child, then so can E.T.





  • Oh, it also had the [evil] tag, which means that just how a spell tagged [fire] releases elemental fire into the world, a spell tagged [evil] releases pure evil energy, magically making the world a worse placeā€¦ somehow. For reasons. 3.5 loved to give alignment mechanical effects, it had one or two books (Vile Darkness was technically for 3.0) entirely dedicated to hard rules for morality.

    But 5e doesnā€™t have tags like that, and alignment is almost irrelevant. Which is probably for the better, because alignment is incredibly subjective.


  • Raise Dead is fine, itā€™s the second ā€œbecome alive againā€ spell after CPR Revivify.

    Animate Dead is the ā€œget skeletons and zombiesā€ spell.

    That being said, the various re-alive-ing spells are kind of the best reason for a ā€œnecromancy is evilā€-argument. Or at least, they used to be.

    In 3.5, nothing - not even True Resurrection, which was just ā€œname dead creature, creature pops up next to you, aliveā€ - could bring someone back who had been turned undead, until the undead had been destroyed.

    Which means the easiest way to prevent someone from getting brought back to life was to turn them into an undead skeleton and hide them somewhere, nothing short of direct divine intervention would be able to return them to life unless something destroyed the skeleton.

    This strongly implied that turning the body into an undead also trapped and enslaved the soul. After all, otherwise, True Rez - requiring nothing but the name of the target, and able to straight up build a new body from scratch - wouldnā€™t fail to rez someone just because their body was desecrated.

    Now, in 5e, True Rez says that it can be casted on an undead to return them to life, but also only that it can restore a body ā€œif the original no longer existsā€, which I guess implies that simply embalming/non-necromantically mummifying the body and hiding it away would also work (since the body still exists that way, and thus 5eā€™s True Rez wouldnā€™t build a new one), making the only notable difference between an undead and a corpse that the undead might not hold still during the resurrection.

    Basically, Necromancy went from 3.5ā€™s ā€œimplied soul slaveryā€ to 5eā€™s ā€œcorpse desecration, which is a cultural constructā€.




  • Cheshire@feddit.detoich_iel@feddit.deā€¢ich_iel
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    1 year ago

    Ich erinnere mich noch an viele alten Open Source Projekte bei denen es sehr offensichtlich war das es zwar genug Programmierer, aber anscheinend kaum bis keine UX Designer fĆ¼r das Projekt gab.

    In meiner Erfahrung hat sich das Ć¼ber die letztenā€¦ vielleicht zehn Jahre? sehr verbessert, aber erste EindrĆ¼cke lassen sich manchmal schwer abschĆ¼tteln.

    (Und Gimpā€™s UI ist immer noch gewƶhnungsbedĆ¼rftig.)



  • I would agree, if thatā€™s actually whatā€™s happening.

    However, looking at how the gaming industry does thingsā€¦ I think itā€™s more likely that it takes so long because the game has either been put on ice or they have a completely understaffed team working on it slowing, development to a crawl. And then, once the company suddenly decides they want to release it, theyā€™re going to force crunch time, anyway.

    Iā€™d be very happy if my suspicions turn out wrong, butā€¦