• 6 Posts
  • 383 Comments
Joined 1 year ago
cake
Cake day: June 30th, 2023

help-circle


  • HeavyRaptortomemes@lemmy.worldParenthood, IYKYK
    link
    fedilink
    English
    arrow-up
    6
    ·
    7 days ago

    These fuckers are impossible to open now. Must be some sort of EU regulation. They have this tiny plastic container that feels like it could withstand the apocalypse. Also apparently they have like a bad taste flavouring applied, which of course prevents them from working at all in certain devices. Had to scrub it off with rubbing alcohol just to get it to function. Not a difficult fix but “debugging” the issue took time. No amount of toddlers are worth dealing with this shit.

    /s but also just let me buy the normal batteries too without all this added shit










  • What systemic issue? If you as a player don’t like steam, you can just not use it. It’s not like apple where the hardware is locked to a single storefront. Even the steam deck is open for people to get games from anywhere.

    Developers are allowed to do whatever they like too, including not putting their games on steam as a form of protest. No one will stop you. They can even sell their games on multiple platforms and reduce the price where the storefront cut is smaller. The only thing they are not allowed to do is sell steam keys on their own store below the price on steam, which is completely understandable. The fact that they are allowed to sell keys directly (AFAIK for no cost) is already a huge boon.

    The one’s actually behaving in anticompetetive behaviour is Epic with paying devs for exclusivity to their store. This is forcing you to use the platform to play certain games without having any other options. Of course the devs taking the deal are also complicit but that is somewhat more understandable, being a gamedev is difficult these days.

    The difference is obvious, you don’t have to be a genius to see it. Epic is the plague of modern capitalism and greed, where the product is kept afloat by an unsustainable inflow of investor money. The service is ready to enshittify the second the amount of users crosses a certain threshold. Then they will continue to fight with dirty tactics to keep users locked in for as long as they can. How long do you think giving away free games weekly to anyone can last. (Aswer: as long as the fortnite money is coming in)

    Steam is an old type of corporation (for now anyway). They focus on making a good product for a “fair” price. Fair as in this is what makes the platform sustainable. If they were to charge exorbitant prices, there would be a huge developer exodus. But there isn’t. Most devs seem to have come to a conclusion that paying this optional fee is worth it for that value that steam provides. This money allows them to reinvest in the platform to make upgrades, and yes, make profit too. What other reason would they go through all this trouble for?
    Steam is also a privately held company, meaning they are not beholden to the short term vision of investors’ pump and dump schemes. But to reiterate, literally no one is forcing you to use steam.

    These days you have to capture a large user base with unsustainable prices/practices and then extract every cent for infinite growth. This is not just bad for users in the long term but also means setting up a “normal” company offering a good product at a “fair” price is impossible because everyone is buying the cheap unsustainable products essentially below cost.

    I miss the times when a company would make a good product at a fair price and that would be enough.

    Edit: that was unnecessarily harsh. I can see you want positive change but unless someone opens a FOSS storefront and pays for the work/distribution, steam is the best we have for now (as gamers). And reducing costs by ~10-20% is not going to make it better for us long term.


  • Then stop complaining and go buy the game directly off the developer’s website. Many large publishers have their own storefront. Or you can tell your favourite Indie dev that they can set up a virtual storefront (with diacoverability so users find their game), distribution service with CDNs, support forums, online user reviews, customer support, and who knows what else for their own game. If this sounds like a lot of work, that’s because it is. Alternatively, they are allowed to pay someone in the form of profit sharing for all of this if they want to. But no one is forcing you to use Steam.

    It just seams the majority of pc gamers find the service useful, so they tend to buy the games there.




  • Along what everyone else said, so it’s more broadly marketable. In theory a humanoid robot could do any job a real human is doing now, meaning you don’t need a high tech production line to go along with it. You don’t need to automate your entire production line to get started.

    Also, it’s more of a commodity. A business could sell the robot once they don’t need it and anyone else could just buy it to use for a different purpose. Not many will have a use for highly customised robots ment for a specific task.