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@Bezier yeah it’s good to know about the differences between Object and RefCounted when you’re making custom data containers.
Personally, I’ve been suffixing my custom/“game object” resources with “-Rs”, as in I have PlayerRs
, FileRs
, DownloadRs
, etc.
The namespace pollution is definitely part of the trade-off from just preloading wherever you need the class.
@mathilde qu’est-ce que ça fait du bien de voir une prise de position aussi large et publique dans ce sens