If you still haven’t played it, check out Riven which was recently released. It’s a complete modern remake (plus some changes) of the sequel to Myst.
If you still haven’t played it, check out Riven which was recently released. It’s a complete modern remake (plus some changes) of the sequel to Myst.
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There are plenty of small indie studios that won’t sell out, we just don’t know who they are.
Palworld still ended up costing millions of dollars, although not tens of millions.
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Are you mostly interested in the networking aspect? I’m not sure what Battle Bit does but many games employ a prioritization strategy when determining which characters should be updated per state snapshot for a client. Check out an old GDC talk about Halo networking, it’s pretty interesting.
I think this is a written summary of the video: http://blog.wolfire.com/2011/03/GDC-Session-Summary-Halo-networking
This article is also informative: https://www.gafferongames.com/post/state_synchronization/
Braid Anniversary