• 8 Posts
  • 123 Comments
Joined 1 year ago
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Cake day: June 8th, 2023

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  • you’re not getting the full picture. you’re not… “playing”. you’re there and you’re living that experience first hand. you can’t possibly explain it with words. when you see the videos of those people freaking out because they’re walking a plank on top of a skyscraper, it’s not like you’re “playing” to be walking a plank… YOU ARE THERE AND THE PLANK IS UNDER YOUR FEET. to your brain, that’s as real as it can get.





  • oh god, where do I even start?

    first of all, the whole article reeks of bias and entitlement. “I don’t like VR so other people shouldn’t have it!!”

    then, it all sounds like this guy never even tried any VR headset, or maybe he puked copiously after his first test.

    and he’s constantly baiting and switching: “tim cook only interest is in squeezing money from us rather than releasing new products!!”, and right after “tim cook released a new product and it SUCKS!! even my mother said it!”

    I bought a Rift CV1 in 2016, I’ve been waiting for some real VR since the first time I tested a rudimentary headset at a tech convention in 1996 playing Doom and some other VR game. it’s sick. I love it. I spent 10 hours a day in the headset during the first month, then I discovered simracing and it was an absolute blast. But the CV1 suffered the lack of direction outside of gaming. the screens were way too low resolution, it needed a powerful PC, it needed cameras, it needed joysticks, had no pass through so all of this stuff really didn’t make it for an optimal experience outside of gaming. I’ve ever since dreamed a way to use VR to work, and it seems like apple did it… or at least is in the process to.

    Apple is not Google, so the Vision Pro is not going away. they’ll keep on refining it and bring it forward because that’s the future. you can’t judge it by now, we’re 5-10 years ahead of mass adoption of this tech, but we can already see what’s going to become.

    unfortunately the tech suffered a big, big blowback caused by the boom of cryptocurrencies… we’ve all been waiting for more powerful graphic cards in order to cheaply manage VR, but nVidia was more concerned about making easy bucks selling to bitcoin farms rather than serving their loyal customers… and so VR took a hit around 2020 due to lack of cheap availability.

    Facebook created the quest in order to detach their product from the whims of a terrible company like Nvidia, and that has somehow helped. but the Quest is and remains an entertainment product, not something that you can rely on for working.

    I think the Vision Pro will be a revolution for those doing 3D modeling, or even programming. When the guy in the article says “you’ll get isolated in your tech!!” I think he knows he’s full of bullshit, because cubicles DO exist and people working at a PC screen is now more isolated than ever.

    maybe his job is typing rants from the couch of a hotel on his iphone?







  • sure thing, I’m not saying it’s not true. but we had two models to choose from: the bandcamp model, which is a marketplace where the artist can set their own price, the spotify model, where the distributor sets the price, and an in-between that was itunes, where the artist would suggest the price and the distributor could modify it.

    for some reason we went to the nuclear solution, and chose the terrible spotify business model, where three companies make money while killing everybody else.


  • of course it’s a better deal, Youtube Music barely pays anything. it’s even worse than Spotify, and most of their streamings come for free, which is enraging to say the least.

    anyways they have two paths: they either suck the costs in and increase the subscriptions (and lose customers in the meanwhile, so they’ll earn less in order to give more money to the small artists) or they cut the share they’re giving to the majors, which is the biggest percentage of the pie. but majors will simply boycott spotify and create their own platform, just as it happened with netflix.