Really excited to the F1 grid hopefully growing a bit again with proper entries. Andretti and Hitech are the two candidates I see having the best chance in being there longterm, and maybe being competitive.
Forever-GM, Punk, Anarchist, GNU Terry Pratchett
Really excited to the F1 grid hopefully growing a bit again with proper entries. Andretti and Hitech are the two candidates I see having the best chance in being there longterm, and maybe being competitive.
When it comes to who wins the race, sure, it’s fairly boring. I just focus on the midfield, and my personal favorite Albon. Watching it with that mindset makes it a lot more interesting in my mind.
Been watching F1 since the early Schumacher years, so one driver/team dominating all years long is nothing new. At least the field as a whole is a lot closer than it has been in those days. No more people getting lapped 4-5 times, and a genuine battle in the midfield. Could it be more exciting, sure, but phases of dominance is pretty much how F1 works these days. I hope the cost-cap will change that going forward a bit more. And stuff like Aston/Alonso just surprising everybody with their amazing performance still makes for a great story and races.
For a quick one-shot to test out the system, most of my players will just skim the rules, and that’ll be enough. But if I run a long-term campaign I expect my players to have a basic grasp of the rules, but most importantly know how their characters rules works.
I will happily explain and help players get started. But if they ask me for 100th time which die to roll; don’t know how their character works; or similar basic things, I will get pissed at some point and ask them to please learn the game we’re playing.
You don’t need to know every single rule, but a basic grasp of them is just the bare minimum or I will kick them out of the game at some point. This hasn’t happened to me yet, all my players are very good at picking up new systems.
FLGS = Friendly locals game store
Normally I’m the forever GM and ran 2 and a bit 1E APs; but I’m playing in a Kingmaker game atm. We barely started and just leveled up to L2, but it’s already great fun. Last combat encounter, a small bandit camp, my Swashbuckler/Wrestler just had the most incredible luck and basically 1-hit killed everything he touched. Sentry up a tree? Just athletics up the tree and dropkick the bandits sternum through his spine. Another 3 bandits met similarly brutal demises.
You could give it some slashing/piercing resistance. But I’d argue that is too much. Hardness 7 will make destroying the thing already pretty difficult. And unless this happens during a combat encounter/ some kind of time crunch, it really doesn’t matter at all. It will just take longer. I wouldn’t even let the players make the rolls, just decide it takes X minutes and move on.
“The intelligence of that creature known as a crowd is the square root of the number of people in it.”
GNU PTERRY