Citra and Yuzu were made by the same people, no? Makes sense that they would also pull that.
Citra and Yuzu were made by the same people, no? Makes sense that they would also pull that.
All beth games do that with physics
E: Actually did Starfield fix that issue?
E2: It did, cool
It’s a reference to Fallout
Are they using the names as the keys?
Wait until this person hears of the word ‘and’. Will blow their mind.
Yes. Anime is just the word Animation used as a loanword by the Japanese, but Japanese animation itself has become associated with the word outside of Japan.
Classic Larian. Don’t worry, the special edition or whatever it is called will fix that. The same thing happened with DOS2.
To be fair, it was a bomb-ass anime
/s
Digits
32bit systems will stop working. The Unix timestamp, which increases by 1 every second and started the first second of 1970, will reach the max of 32 bit integers. Bad things will follow.
Aren’t you just seeing the lack of water rather than actually seeing the oxygen?
New gear isn’t better than old gear either, no item levels that constantly get higher like in WoW and FFXIV. Basically a char with only items and skills from the first expansion can still be competitive today.
Typos are very much a problem in programming. Variables can be set to the wrong value without the programmer noticing, you can call the wrong method (example RotateZ instead of RotateX), and in more advanced programming such as Java/C# reflection the IDE can’t correct you.
This should have ended at panel 0.
Programming is 10% writing code, 80% being up at 3 in the morning wondering whY THE FUCKING CODE WON’T RUN CORRECTLY (it was a typo that you missed despite looking at it over 10 times), and 10% managing expectations
Or DD-MMM-YYYY. Like 05/OCT/2005, which is my favorite if I don’t need it to be entirely numerical.
It is literally cursed, three times over. IIRC in one continuity it has a portal to hell under it.
What are you on about mate. The one who brought the whole bukkit project down was one of the bukkit developers not Mojang. The bukkit developer had contributed 1/3 of all code to the project iirc and protested that Mojang now owned bukkit and DMCA’d the entire thing to hell and back.
At that point it was easier to kill of bukkit and start over rather than to de-tangle and re-write 1/3 of the code.