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Cake day: June 16th, 2023

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  • III. We’ve Already Seen Extensive Gains From-

    When I was younger, I read R.A Salvatore’s classic fantasy novel, The Crystal Shard. There is a scene in it where the young protagonist, Wulfgar, challenges a barbarian chieftain to a duel for control of the clan so that he can lead his people into a war that will save the world. The fight culminates with Wulfgar throwing away his weapon, grabbing the chief’s head with bare hands, and begging the chief to surrender so that he does not need to crush a skull like an egg and become a murderer.

    Well this is me. Begging you. To stop lying. I don’t want to crush your skull, I really don’t.


  • I have a few in my library:

    • Signalis (low-poly (not that you can notice), low-res, CRT effect)
    • CrossCode (2D, low-res)
    • Valheim (low-poly, low-res, still graphically intensive due to lighting)
    • Lethal Company (low-res, bitcoin miner levels of GPU load)
    • Super Alloy Ranger (2D, low-res)
    • Terraria (you know Terraria, don’t lie)
    • Iconoclasts (2D, low-res)
    • Starbound (Terraria, but a bit worse and in space)

    I don’t think these games aim for nostalgia, nostalgia alone is not a good reason to choose low-poly or low-res graphics.

    Low-res textures and sprites have the advantage of being much easier for artists not only to hand draw, but to explicitly choose what details to give to a certain surface.
    3D games with low-res rendering also have their own appeal, like you say: they tell you what you’re looking at but still leaves your imagination the burden of filling in the details.

    To me low-poly models don’t really have their own appeal, unlike pixelated visuals, however I also don’t mind them at all.
    I still occasionally play games like Perfect Dark and TLoZ: OoT on their recompiled PC ports, they look good despite their low-poly nature because they don’t need high-poly models and their animations would look uncanny if they did (goofy ahh textures though).

    However, there are some retro effects that I find to be straight up ugly: Signalis applies a CRT effect occasionally, which I can’t say I’m fond of.









  • Sonotsugipaa@lemmy.dbzer0.comtoLinux@lemmy.mlHow bad is Microsoft?
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    17 days ago

    I’m not sure, at least the unrepairable mess made by Microsoft is software rather than hardware - you can reinstall a janky OS but you can’t unexplode a phone that disassembled itself when you sneezed in its general direction.

    There’s no fine line between the two companies.

    Edit: they continuously fucked up Halo in unexcusable ways, fuck them, they’re worse than Apple. Forgot about that.


  • Sonotsugipaa@lemmy.dbzer0.comtoLinux@lemmy.mlHow bad is Microsoft?
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    17 days ago

    Microsoft is definitely the corpoest of them all.

    Probably not the worst corpo, likely even, but out of the corpos, they are the most corpo corpo of any corpo.

    1. They own LinkedIn, and I could just stop this list here.
    2. They’re the founding fathers of Embrace, Extend and Extinguish.
    3. They are the vanguard of videogame studio consolidation, after buying Activision and Bethesda.
    4. AI
    5. Everything they do is soggy bread: you can eat it, it’s probably mostly healthy, I think, but if a product is not the minimum viable product then it will be; take the Halo franchise as a reference for blandness, Windows for end user tolerance - both are controversial yet functional and popular software that people complain (and do nothing) about. Halo took quite a hit in popularity, but still…
    6. Remember when a software company got in trouble for monopolistic practices? That was a thing that happened at some point, and it was Microsoft. Not that it will ever happen again, nowadays all the cool kids have some slice of the tech landscape on a chokehold.