While I’m in complete agreement, and I’m a huge fan of Beam (originally bought it before it was even on Steam), at some point you need to draw a line for full release, and anything beyond that is feature creep.
I think it’d be good practice for everyone to have a time limit in place, since the long term EA games that turned out well are more outliers than the norm.
While I’m in complete agreement, and I’m a huge fan of Beam (originally bought it before it was even on Steam), at some point you need to draw a line for full release, and anything beyond that is feature creep.
I think it’d be good practice for everyone to have a time limit in place, since the long term EA games that turned out well are more outliers than the norm.