• 3 Posts
Joined 1 year ago
Cake day: June 1st, 2023


  • I like the idea, and may just implement it in my game. I’m planning out a PF2e game in the near future, and a lot of the concerns of 5e’s Wish are circumvented through the wording of PF2e’s Wish:

    You state a wish, making your greatest desire come true. A wish spell can produce any one of the following effects.

    • Duplicate any spell from the arcane list of 9th level or lower to which you have access.
    • Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.
    • Produce any effect whose power level is in line with the above effects.
    • Reverse certain effects that refer to the wish spell.

    The GM might allow you to try using wish to produce greater effects than these, but doing so might be dangerous or the spell might have only a partial effect.

    This would allow for revive spells and the like, but nothing (that I’m aware of) that could terribly break the campaign or the story.

  • If I’m watching a let’s play, I personally am not expecting the player to know everything. Part of the interest to me is watching a person newly experience obstacles and making mistakes, especially when I’m already familiar with a game that they’re playing.

    As for what to say, I think it could be something like just explaining your thought process out loud. See a tech/research Item that interests you? You could talk about how you might be able to use it, even if you are making incorrect assumptions. (One of my favourite youtubers quite frequently makes guesses at lore of horror games he’s playing. Sometimes he’s right, sometimes he’s wrong. Either way it’s something I personally enjoy.)

    You could then also verbalize how you’re planning to reach that tech, which lets your viewers know what you plan to do, and how you plan to do it. It could be something like:

    I like Tech A, which means I need tech B to get there. But Tech B requires these science packs I’m not making yet, so I need more [item] to start that.

    I wouldn’t worry too much if you don’t end up doing everything perfectly or according to plan. Getting distracted with some other project is a very common thing in Factorio, and I would assume most viewers would be able to relate to it as well.

    All that said, don’t feel forced to do so on my recommendation. It is definitely extra work, and it is really strange to talk to the air and record your voice when you get started.

  • Here’s my perspective on how I’ve viewed this exchange:

    In response to your initial comment, Evergreen expressed their opinion on how people might have interpreted a comment to be more literal than it was intended. They also expressed their desire for Beehaw to try and move away from the type of dismissive “go outside and touch grass” type of argument many of us were accustomed to seeing on Reddit. They provided examples of where the use of “normies” has previously been a negative connotation, and how someone might arrive at that conclusion based on prior experience, even if it was not accurate

    From my perspective, your response to that comment boiled down to 2 points: -No one is obligated to respond -It doesn’t matter what your previous experience is, it is wrong to assume that an interaction might be playing out like previous times it played out.

    If it were worded less aggressively and more cooperatively, I believe this could have been a very constructive conversation about social expectations and assumptions.

    Evergreen then responded with a list of reasonable assumptions that we make based on previous experience.

    You responded with an insult.

    Its pretty clear with that last message, and your responses to moderators that your intent is not to have constructive conversations and make an effort to make Beehaw a better space.

    Please take some time to read the Beehaw Core Principles section: https://docs.beehaw.org/docs/core-principles/beeple-code-of-conduct/

  • I’ve been playing a mix of Remnant: From the Ashes and Stellaris.

    I’ve completed Remnant now, and am just gearing up for the DLC, but the problem with it is that you have to erase your campaign progress (character progress stays) before you can start the DLC, so I’m running around the campaign world to try get the things I might have missed before I can dive into the DLC.

    For Stellaris, I’ve been playing a modded playthrough, with a mod named GigaStructures, which has been absolutely ridiculous in the power scale. The start of the power creep is turning small moons into hyperpowerful attack ships, aptly named Attack Moons. I then progressed to turning planets into ships, which was yet another order of magnitude. Finally, you can convert 5 moons and 4 planets into a stellar craft, using a local star as it’s power source and core component. The power scale with these mods is pretty wacky

  • I’ll second the recommendation for ITAD. It’s nice that it shows me the various store prices for a game I’m already looking to pick up. As a nice secondary bonus, it’s my understanding that all the sites listed in ITAD are verified to not be sketchy in regard to grey market keys, which I go to great lengths to not support.

  • My first experience with Dark Souls 1 was a real test of patience. I hadn’t realized how helpful the roll mechanic was. So there I was, from the start to the finish of the game, either blocking attacks with a shield, or just tanking them.

    Once I got to Anor Londo, I remember kitting myself out in the Giants Armor, with a paired Giants Shield, and a Black Knight Sword that had been carrying me through the rest of the game. I was at something like 99.8% equip load, just enough that if I equipped a longbow, it put me in the over-encumbered slow walk.

    And that’s how I beat the game. Just tanking everything that came my way. I got up to Quelaag in NG+ before I had to call it quits.

    During the run, the rooftop Gargoyles gave me enough grief that I had to put the game down for a couple weeks. Had I decided to just give up then, I imagine my opinion of the Souls-like genre would be quite different today.