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I like metal music, gaming (primarily fps and rpg), technology in general, good conversations, and enthusiastic individuality.

Fuck Steve Huffman.

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Joined 1 year ago
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Cake day: June 8th, 2023

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  • Android fan here, currently using an iPhone.

    You’re not entirely wrong, but you’re missing half the equation. You see, the implementations here actually work fairly decently and feel nice to use. Still took them way too long, and they’re still getting too much credit. But the entire experience is more polished.

    That either matters to you or it doesn’t. It didn’t used to for me, so I used Android for years since it’s significantly more customizable and capable.

    Now I have multiple computing devices and need my phone to fulfill a more general role, and I’d like that to be an enjoyable experience. So I’m on iPhone again.











  • It’s funny, I’ve never thought about the render-ahead queue manipulation being a way to make lower FPS more tolerable.

    I don’t mind that the game is targeting 30fps on consoles but man I cannot for the life of me get used to it. I got a Steam Deck and targeting 30fps would let me run more games at native resolution but I haven’t been able to handle the lag and choppiness so I’ve been settling for 40-45.


  • For me, a lot of it came down to the fact that Epic Games more or less dropped Unreal Tournament 4 to focus on what appeared to be a low effort adaptation of PUBG slapped over another game, and in doing so basically ripped the heart out of deathmatch arena shooters, and all we got out of it was a game that didn’t excel at any specific thing beyond appeal to children.

    At this point I’m still sour about UT, but Fortnite has gotten enough updating to its technology and graphics that I’m less angry about it pretty much becoming Unreal Engine’s flagship game and more angry about what it represents. The game has always been fine.





  • It’s a tool that hooks into Vulkan applications and allows for postprocessing effects (shaders) to be implemented on top. For me; I use it to enable FXAA, smaa, and FidelityFX Contrast Adaptive Sharpening on games which don’t support those features for whatever reason. (As an example, I’m using DXVK with GTA IV, then vkBasalt on top of that to add antialiasing and sharpening)

    It’s a bit annoying to use as you have to add a vkBasalt.conf file to the directory of the game you want to use it with, or edit the system vkBasalt.conf file to reflect what you want to apply system wide.

    It is comparable to what Reshade does for DirectX applications.