

+1 In general I don’t like pop music, of any era, but sometimes a single song will stick in my head and will find itself on my playlist anyway.
My Dearest Sinophobes:
Your knee-jerk downvoting of anything that features any hint of Chinese content doesn’t hurt my feelings. It just makes me point an laugh, Nelson Muntz style as you demonstrate time and again just how weak American snowflake culture really is.
Hugs & Kisses, 张殿李
+1 In general I don’t like pop music, of any era, but sometimes a single song will stick in my head and will find itself on my playlist anyway.
I genuinely have no idea what it is that you’re complaining about. Could you perhaps clarify in an edit?
I’m not sure how you could be in the '90s, walk into a game store to get your AD&D books, and not see at the very least the White Wolf books and Call of Cthulhu. And quite possibly a bunch of other smaller-press books. Even comic shops in the early to mid '90s had more variety and selection in RPGs than modern game shops¹ tend to have.
So there’s “not being obsessed” and then there’s “must be wearing some very heavy blinders”. And the people who published those AD&D fixes in the '90s had to have been wearing blinders with pinholes in them.
¹ In my Summer 2024 trip across Canada I made a point of visiting many game shops and they were shockingly almost all board games with a few minor D&D selections; like not even the core rules of D&D. Ottawa and Calgary were the only two places that had respectable RPG selections in some shops; Fandom II in Ottawa and the Sentry Box in Calgary. In the late '80s and early '90s even a cow town like Regina, Sasksatchewan had three game shops with decent RPG selection.
But these games weren’t published by “the general public”. They were published by people in our hobby. Just people in our hobby who had somehow missed out on every game ever made since the publication of AD&D or AD&D2. I mean I know my general level of obsessive “I gotta know” is unusual, but I submit so is their degree of active avoidance of even basic human curiosity.
Yeah, that was the Forge clique’s term for it, but I try not to use their jargon.
But it was so weird that they popped up in the '90s. In the '70s it’s understandable. But with 15-20 years of good solid design to look back on, to come up with a slightly improved AD&D as “the ultimate game” was astonishing.
The Wreck of the Edmund Fitzgerald. It’s a Debbie Downer of a song, it lasts forever, and it gets really repetitive.
There was a whole phase in early “game design” where every game was basically D&D with a bit of a facelift here and there. Genuinely new games were few and far between (and are the celebrated games of the era now). Then the '80s happened and game design went all over the place with wildly creative ways of doing things happening (and like every wildly creative phase in any discipline, a lot of it was a really stupid direction to take things, so withered quickly on the vine).
Then this weird phase happened in the early '90s where people nobody had ever heard of or from came out of the woodwork to tout their “grand new RPG” that “solved all the problems of previous games” … and it was always just another variant of D&D. These were people who’d been playing (usually) AD&D for over a decade building up house rules and then deciding that they would publish these house rules as a “new” game system. And it was clear they’d never even once been in a game store, not to mention talking with other designers or playing other games, over their entire span. Because they would “solve” things by proudly proclaiming the number of classes they had so you could play the character you want. (One game had 114 classes!) Or how you could play any race and class in combination. Or, you know, things that hadn’t been an issue at all since the introduction of Runequest in 1978.
It was always so tragic. These games were amateur in the literal sense: the product of great love. A lot of time, effort, and money had gone into their publication. And they were doomed on impact because while they were, arguably, an improvement over AD&D (the king of the gaming castle at the time) they weren’t sufficiently good to be worth switching to. I had about 20, maybe even 30, of these games on my bookshelf just as a mute testament to what happens if you try to hit a market without even elementary market research.
Don’t waste your breath on the Apartheid Manchild servicers. Especially the ones who can’t read.
The accident was the drunken driver.
The fact that they couldn’t get to the trapped victims was the Cybertruck.
I’m not sure which part of this is confusing.
ABBA’s “Fernando” pops up in my head randomly all the time. Styx’s “Half-Penny, Two-Penny” has a phrase that leaps to mind quite often when reading news. “Justice for money, what can you say? We all know it’s the American Way.” and also “Justice for money, how much more can I pay? We all know it’s the American Way.” And when that leaps to mind the rest of the song follows. Forever (or so it seems)…
I had a similar arc, only I was introduced to it with D&D/AD&D in the '70s.
Today I don’t play D&D or any of its derivatives, though.
The first system I played was the 1977 Dungeons & Dragons Basic Set, which I tried with a cousin in 1978, but the first one I owned was Advanced Dungeons & Dragons which I purchased in 1980 or 1981.
As a child I had a problem pronouncing “chocolate” so I called it “drawer”.
This makes more sense to people who know German since that’s what I was using at the time.
Self-driving Tesla is a big boy now! Almost ready to put on its big boy pants!
I want to get some of the local magpies to start eating out of my hand by summer time.
I was nearly frantic trying to find my glasses once. I enlisted the aid of SO (who complied, but was smirking for reasons that would soon become obvious). While I was digging around in places it could have fallen, I mentioned that it would be so much easier if I could actually see clearly while doing this.
Then I had a brainstorm. I took my glasses out of my blouse’s front pocket and put them on so I could see more clearly if my glasses had fallen behind the desk…
You’re conflating two different things:
#1 is not going to stop happening anytime soon. I saw this in a recent trip to Canada where I wanted to get some jigsaw puzzles with native art on them for friends. There were 500-piece sets manufactured in, I think, Seattle that were three times the price of 1000-piece sets manufactured in China. Yet buying one of each and taking a look at the contents there was little difference in the pieces. (The American-made one was a fraction of a millimetre thicker, but for that the cutting looked more accurate in the Chinese one. The pieces just fit better.)
#2 can be stopped, but would take intrusive border checks that most American businesses would absolutely not stand for.
Could do with learning some more card games. I love that you can play so much without having to buy anything new with them.
This, however, is anathema to an industry which is why you get card games that are thinly papered-over traditional playing card games with relabelled cards and slightly-altered rules. (Think Uno: the commercial wrapper around Crazy Eights.)
There are hundreds—or even thousands—of traditional games out there, playable with simple, ubiquitous playing pieces (like poker decks, small coloured stones/markers/whatever, and simply drawn boards on paper). So if the industry collapses you can keep playing new(-to-you) games for the rest of your life without running out.
I used to, but it’s not really a thing here.
Photographs. My photographs, to be specific. Maybe, on occasion, if it really resonates me, something of local cultural significance. (These can vary wildly from simple charms to complicated works of folk art.)