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Joined 1 year ago
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Cake day: June 25th, 2023

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  • It’s not a great classical literature, for sure. The characters are almost entirely flat and forgettable, and even the handful that do grow (the young Soviet commander, the US destroyer captain) barely do so. Their experiences never almost never inform their later actions.

    But among the techno-thriller/war-simulator genre, I found it more compelling than several more recent attempts (Ghost Fleet, Nuclear War: A Scenario, etc). Many of those seem to go out of their way to bend the plot to produce the author’s intended point, and while RSR wasn’t exactly innocent in that regard, I found it far less guilty than others - largely because Clancy was holding to the known or theorized-near-future capabilities.

    Where I actually find it fascinating is how, in retrospect, we can see the biases of the era influencing how Clancy makes certain predictions:

    • The Soviets place immense importance on taking Iceland to permit a “second Battle of the Atlantic” against US carrier groups. In retrospect, we know the Soviet Navy had no interest in this and intended to act as a cordon around northern Europe; specifically the Soviet SSBN bastions.

    • While Clancy did loosely predict the nature, role, and value of Stealth aircraft, the design and air-to-air role he describes them in is actually too advanced for the 1980s setting. Essentially, Clancy bought the rumors, which were wrong.

    • Land attack helicopters with ATGMs play relatively little role in the ground fighting. This was because the current generation (namely the AH-64) had just been introduced; their full capabilities and impact were not yet publicly available.

    These mistakes, although understandable, provide an interesting insight into what the American defense establishment was thinking about in the early 80s.



  • Grand Admiral Thrawn - but only the EU version.

    Really a fascinating character in so many respects. One of the more complex and difficult to decipher ones. Was he really a genius out for the good of the galaxy? Or a social status-climber willing to latch on to any cause he could while serving his own ends? Were his more questionable deeds really done regretfully “for the greater good”, or was that just an excuse?



  • If I’m understanding this correctly, you’re looking for fiction that focuses on framing more of cultural and societal shifts than technological changes?

    What you’re looking for is difficult to find in the framing of Science Fiction because its very framing invokes technological advancement - technology is the application of science, and machinery is the result of technological innovation. Science fiction is, at its core, about how discoveries in science may change the world.

    Nonetheless, you may want to look into the sub-genre referred to as “social science fiction”. Although it’s not going to be devoid of advanced technology, the focus will be more on the social and societal impacts thereof, than the machinery itself.




  • Like:

    • It has that small-community feel still. I don’t see (perhaps because I stay out of a lot of the more tech-ey communities?) the kind of farming, low-effort, generally mediocre content I saw on Reddit.
    • Lack of the sense of a hyper-corporatized, “You’re only allowed to do things that make us money” sense that’s enshittified much of the internet lately. I’m not even sure if Lemmy can be monetized.

    Dislike:

    • Not yet large enough either. I don’t want hundreds of millions of users, but I still miss a lot of the more niche hobby/discussion communities I used to be able to participate in. Even communities for fairly large hobbies or interests can be dead on Lemmy.
    • The awful political takes. Everything from typical dumbness up to advocating violence (but it’s okay because it’s my point). And it’s everywhere.


  • Char Aznable’s wild shift in character between the end of Zeta and the beginning of Char’s Counterattack can be directly pinned on Kamille Bidan’s mental crippling at the end of Zeta and Haman Karm’s actions in ZZ.

    Char, who always had a rather strong protective streak, more or less pinned his hopes on Kamille as a key to the future. Instead he directly experienced the Newtype backlash of Kamille being mentally crippled, and subequently could no longer sense him. This convinced him that humanity was doomed to eternal conflict, unless it was forced to advance.

    Still unable to get over his protective streak, Char then manages to extricate Mineva Lao Zabi, the last remaining Zabi and perhaps the only one who he doesn’t actually seem to harbor any hatred towards, to Earth. But Haman just creates a double, which she uses to drag Neo Zeon into yet another war for personal power. This convinces Char he cannot trust the future to anyone else, even after protecting the ones he cares about.

    Thus, we reach CCA with a Char who is fixedly convinced of both the need for forced human advancement, and that he alone must be that leader.



  • Tossup between:

    • Seeing a sporty little car neatly stacked on top of a full-size sedan at the local shopping mall. Owner had floored it, jumped the curb, and somehow managed to climb atop the sedan. It was remarkable just how little damage there was on the Sedan, relatively speaking.
    • Seeing a truck on the highway shoulder, which had somehow managed to roll itself on its side facing the wrong direction. Like, 180 degrees around into traffic and on its side. Somehow it didn’t look like other vehicles had been involved.

  • I think this would be more meaningful if things cash flow and hirelings had any reasonable purpose in 5e. But the reality is most players will have a pretty stable cashflow by level 5, and most campaigns simply don’t have a meaningful role for Hirelings to play.

    So like, I could see this being a thing in Waterdeep Dragon Heist, which encourages you to acquire a home base and then take a side in a gang war. One building, 4-5 rooms acting as a bastion for each player? I guess. But it’s essentially making mechanics for something a lot of DMs did already, and a lot of other campaigns simply don’t have a good basis for this.

    I’m also kind of underwhelmed by the attacks mechanic. “A random special facility is shut down for your next bastion turn”? So like, I can’t ever actually lose anything I put into the bastion, it just stays there even if I have literally no defenses, the attackers overrun the place, and squat in it for 7 days?