cynetri (he/any)

vr enjoyer and occasional gamedev living in ohio, usa who uses arch btw

  • 9 Posts
  • 180 Comments
Joined 2 years ago
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Cake day: December 19th, 2022

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  • the overwhelmingly large majority of people want to use

    you state this as fact yet my experience has been that people hate using windows for its UI on handhelds and only tolerate it because everything’s made for it. that’s not a shining point for windows, quite the opposite.

    the steam deck surpassed a million devices sold - so while over 50% of people probably still want windows, i wouldn’t say its an “overwhelming” majority. tons of people clearly like valve’s take on linux even despite its limitations














    1. Yes, not a great as Unity but it’s still pretty good especially after they switched to Vulkan over OpenGL. VR performance still could use some work though.
    2. Yes, PBR materials are fully supported. Actually one of the earlier things in 3D that was implemented, and then imoroved
    3. Yes, now I don’t know if HAVOK has a Godot plugin but there is a Jolt physics plugin that’s designed to be plug-and-play, with a few exceptions (it doesn’t suppory soft bodies afaik)