invo_rt [he/him]

  • 3 Posts
  • 799 Comments
Joined 4 years ago
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Cake day: July 26th, 2020

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  • how is it?

    Interesting! I played a lot of SS13 years and years ago, mostly on /tg/station. I saw the trailer for SS14 during the PC gaming show a few months ago. It brings back a lot of memories for me with the rough edges sanded off. I don’t know what SS13 is like today so it’s hard for me to do a direct comparison between the two.

    more user friendly?

    I have no idea how SS13 plays today, but SS14 feels a lot more modern than what I remember. It’s off that god-awful BYOND platform and running off of a custom engine called Robust Toolbox (heh) written in C#. The performance is generally lag-free and can handle some wild player counts (Colonial Marines is capped at 350 people and has ~160 in a game right now late on a Sunday). It also allows for neat stuff like piloting shuttles in game. For example, when you play cargo, you actually have to fly the cargo shuttle to the trading station. You can also build custom shuttles (lovingly called shittles) which salvage has to do. There are a lot of context menus when you’re constructing/deconstructing objects that tell you what tool you need to use next so you aren’t left guessing. Perhaps most interesting to me is that the movement isn’t grid-based, it’s all free movement so you don’t get in those weird juggling-back-and-forth-with-another-character situations.

    expanded mechanics?

    Quite the opposite on the official SS14 servers, at least. Plenty of things are lacking, particularly in medical. Currently, there is no surgery, genetics, or virology on the official servers though surgery is a focus currently. It’s also lacking in antags as well. You’re limited to traitors, thieves, nukies, zombies, and rarely rev.



  • Good luck with the job interview! For games, I’ve been jumping around a bit.

    • Space Station 14. Ever-present. I pretty much exclusively clown/mime/tide. joker-dancing

    • Yakuza 0. I finally started making progress in the series and beat this one. kiryu-approaching

    • Metaphor Refantazio. I’m still getting started in it, but I’m liking what I see so far. narukami-specialist-dance

    • In Stars and Time. I just started this on the recommendation of a friend. The dialogue has a bit too much bottom-speak bottom-speak so I’m trying to power through it. top-use-words

    • Company of Heroes 2. I picked this back up again to play with some friends. I main OKW since it fits best with my play style. hitler-detector














  • Long-time furry here. Let me try to break it down a bit.

    “Furry” at its core is simply an interest in anthropomorphic animals. That covers a wide spectrum of people ranging from those that only have an interest in the art to therians who identify integrally as nonhuman. Whether you are a furry or not is just a matter of self-identification and whether you choose to engage with the fandom. I know incredible artists with whole-ass fursonas that don’t call themselves furries and that’s totally fine.

    The puppygirl idea is something worth exploration though. Being into that doesn’t necessarily mean you are a furry. There’s an entire subculture of pup play that exists and while there is a fair bit of overlap between that and furry, it is a separate, distinct thing. Just food for thought!