Thank god we have these graphical GUI interfaces
Thank god we have these graphical GUI interfaces
In the “tools” menu on the Google Images search results page
In the “color” drop-down, select “transparent”. Ta-da!
Yeah, I also hope every Switch 2 will be OLED, but… well, we’ll see 😁
OLED Switch comes with a dock with a built-in Ethernet port
You must connect your controller to the Shield, indeed. Works very well!
I don’t know, I haven’t watched it.
Not a bad reasoning, I feel the same - it was good but safe. Whereas Arcane and Edgerunners came with original stories, and they’re really good on their own.
And there’s a good Android client for it!
Same oh my god I thought this was going to be a eulogy
If it’s the same, why do you care?
Of course it’s not the same.
Xcode is also a pretty bad IDE feature-wise, it’s hard to compare the two.
IntelliJ is not so bad resources-wise, but it’s pretty RAM-hungry and so is the build process, that doesn’t help.
I had no idea it would be so scary and played through it out of sheer will to enjoy the experience. I have no idea how I made it through.
Just keep your phone permanently in airplane mode; problem fixed.
On the web you have to log back in every damn time, for one.
60 to 120 Hz is definitely noticeable to me; when scrolling, it makes a big difference. When my phone auto-switches to low battery mode and to lower refresh rates I can usually tell the difference very quickly.
Home Assistant is not only extremely useful, extremely good, but I’ve loved contributing to it: it’s so cool being able to develop a new integration and control your actual devices with it!
There’s not enough content yet for me to be addicted, (un)fortunately.
It’s telling that Apple is trying to develop Proton-like tools for macOS, but even Valve, who are very actively developing them for Linux and have invested in porting software to macOS for years, are sort of giving up. Apple is so, so bad at working with game devs, it’s amazing. I’m guessing they did their own thing internally and just published it instead of actually working with Valve and listening to the industry, as always.