• 0 Posts
  • 10 Comments
Joined 1 year ago
cake
Cake day: June 9th, 2023

help-circle
  • Well that’s our fault for letting information get congregated in a centralized service to be fair. Any information that is stored without redundancy on a single service should be considered already lost.

    The Fediverse doesn’t fix this by the way, as far as I know. The data can be accessed from other instances, but as I understand it the data still lives on the instance. The day an instance does, poof, all the information it contains goes away.

    But! It makes it easier to make information redundant, by having an instance that automatically archives information for example.

    We had a problem, many people knew that we had a problem but we did nothing to fix it. We have the same issue on StackOverflow or even GitHub, by the way (although the latter is a bit mitigated by people having local copies of the repositories for example). It will come bite us in the arse one day.


  • Well, just a heads up, I might have wrote total bullshit (sorry about that!).

    I tried to find a reference to the “one calendar month” rule in the EU’s legalese, but I didn’t find anything.

    What I found is that depending on your country, the data regulator might require services to give you your data in 30 days or less, but this might not be the case everywhere in the EU. The relevant legal article for this can be found here: https://gdpr-info.eu/art-15-gdpr/

    I am not a lawyer anyway, so your best bet would be to message an organization that fights for personal data protection to ask them about your rights in your home country.

    Sorry about the confusion once again, as I might have been wrong!



  • Why would we need to fork the software? It’s AGPL-licensed. Code changes and related discussions are public. And for now there’s no signs of the maintainers pushing their political opinions in the software itself, they just do that on their own instances (and it’s not like they’re hiding that, I mean their choice of TLD is a political statement in itself, do people think “ml” stands for “markup language” or something?).

    Until they start messing with the code (which is something that is not going to go unnoticed), there’s absolutely no reason to fragment development efforts, that would just be counterproductive.


  • Doesn’t prevent me from doing it.

    I send a mail to you and your shitty mail provider blocks it as spam, even though I setup my SPF and DKIM entries correctly? Well that’s your problem, complain to your provider then lmao.

    Of course that cannot be applicable to every use case. Sometimes you need a mail to go through in which case I still use GMail or iCloud Mail, unfortunately.

    But it became like that because we let it become like that. We should use email as it was intended to be used, and if it doesn’t work, well fuck it. It’s the recipient’s fault for choosing a shitty or “non-compliant” provider.


  • Building a resilient, safe, longterm-viable communities is the metric to measure fedi by.

    100% agree, especially on the resiliency part.

    A community with 100 users but will never die is much better than one with a million users but might kick the bucket anytime.

    The way the Fediverse works, and assuming that not everyone goes to the same instance, then it will be pretty much guaranteed to exist as long as there are users. And this is huge in terms of community building.



  • I feel like most games get it wrong and just make you stay in one place waiting for the enemy dude to slowly make his route as you map it in your head. It’s just boring, I don’t know.

    A nice way to change that would be to give a button that gives you a “top view” map of the enemies’s movement maybe, to make it a little bit puzzle-y. Or, if you want to make it more “action-y”, give the player a way to hide or disengage by scrambling to find something in the environment that allows them to do that, when they get detected.

    Stealth is just implemented in a terrible way in most modern games I feel like. Makes it not fun.