I’ll be posting the new development blogs here on Lemmy. We release a new development blog on Thursdays every two weeks.
I’ll be posting the new development blogs here on Lemmy. We release a new development blog on Thursdays every two weeks.
Indeed, this is correct. We use Android API’s to read the data, and Android API’s are dependent on device’s sensors. It’s a bit different depending on the device, but the margin of error is usually quite small when taking a longer walk.
So F-Droid can take a github repo as source? If that’s the case, I could consider it much sooner than I originally thought
Thank you so much for the write up! Glad you like it the concept, and I hope you’ll enjoy the game as well ❤️
Plains foraging, my friend. Check out the wiki for more info: WalkScape Walkthrough - Flax
Currently not possible, sadly. Like said, wearable support is coming (hopefully soon-ish), but for the time being you’ll need to carry the phone with you to get steps counted in the game.
All rights reserved, the footer on the web page has this.
It’s not really viable to run a game studio with developers and artists who work full time to create free games. I wish it was
Awesome to hear, glad you’r enjoying the game ❤️
Thank you so much! The current tutorial is just a placeholder, and not really that finished but I tried to make that nice looking and informative as well. Happy walking, and glad you’re liking it ❤️
For immediate access that’s the way, or you can also apply for the closed beta for free
Plenty of people have joined it, so it sure should be discoverable!
Yup, I have! From development standpoint, building integrations with each of the manufacturer is not really an option for us right now, a it’s both a lot of work and we can’t afford to buy the devices to test it out.
Thank you so much!
Depending on how the legislations now post-DMA go, it might be possible to also handle payments throughout our Portal instead of app stores. The app stores, especially Apple’s, has still a bunch of rules in their ToS about this where they might remove the game entirely if you’re not using their payment system. Android is slightly more lenient on this regard though.
The cuts Patreon already takes (a whopping 14% in total, after which we then play VAT) already affects us enough that I would definitely love to rather have my own systems, but also they offer a lot of convenience to the users that we couldn’t at this point.
But overall it would be great if we could provide a direct payment system straight from Portal, as we could price that one also significantly cheaper than using Google’s or Apple’s systems when we don’t need to pay their cuts. It’s something I really want to do to be able to make the pricing as affordable as possible, and everything depends on if it’s both feasible and allowed by the app stores. But can’t promise this, as there are a lot of factors in play whether it’s feasible to provide our own systems and if it’s allowed by the biggest stores.
When it comes to direct APK downloads, maybe if we can get a good pipeline for those. I think the most realistic option is that we’ll pick the one for an “extra release pipeline” that we can automate most easily to our current systems. Could be Aurora Store, F-Droid or some other depending on what kind of automation options they offer.
Recording API is local only and doesn’t require a Google account
Thanks! Also tested it out, and posting devblogs isn’t much effort to here as the markdown posts work straight out of box. Sadly didn’t find a way to schedule posts.
Lemmify my community? :D
I changed my mind, and created one here: [email protected]
I created one actually, here: [email protected]
Combat is among the three big missing features until we can go to Open Beta (Quests, Combat, Trading). Apsrt from XP, there isn’t any use to swords and shield now (there’s one achievement that does need those tho)