Thanks both of you (I hope @[email protected] sees this answer directed at him, too) . You do seem to have a lot of fun with Prestidigitation^^ We have a kender bard and a highelf mage in the party, both very attuned to mockery, so I believe my GMs sanity might be endangered if the Fighter starts something like that as well^^
I do have an Intelligence of 14 mind you, I’m not dumb, just ugly (CHA 9)^^ I can use the echo as cover, but more cover is always better, right? even more so as it’s my duty to protect my spellcasting brother. He’s rather feeble but very smart - he can see through the cover that the goblins think is solid.
Something to think about.
These are great & specific suggestion, you’re awesome. Really like the battlefield map or message option which I would never have thought of. Superb fit for a military background.
Mind Sliver
sounds cool! My GM also gave me your consideration - I don’t profit from more attacks, which is true, but! I’m only using a longsword and shield, so I do D8s of damage, which is also how Booming Blade scales, so I’m “only” missing out on the +4 Strength Bonus (currently). Plus I intent to regularly make use of the extra damage Booming Blade gives by disengaging via echo. At least in my mind.
Don’t get me wrong, I’m not trying to be smarter than what you suggest (I can’t - I’m a noob), I just use the opportunity to check wether my plan would work in the first place.
I totally forgot to think about utilities, thanks. also the site is awesome, thanks for that as well. We have a kender bard and a highelf mage in the mix already, so I think they’ll be much better at creative magic use and I don’t want to “overdo” it (I heard magic in Dragonlance is rather rare). My Inteligence is 14 though, mind you.^^ It’s that dangerous middleground where you feel smarter than many (and like to show it), but aren’t anywhere near the really smart people. Roleplay potential yay!
I did not think of that, thanks. Prestidigitation sound really fun, but since we have a kender Bard and a Highelf mage in the party already, I believe there will be a great lot of magic shennanigans going on without me chipping in.
I’m a total noob without any knowledge other than the computer games mentioned. I also used some kind of character builder, not sure if from R20 or D&D beyond - which also had a limited list. I chose shield, which isn’t a good choice if you want your Bonus action for other stuff like being someplace else^^
I played lots of forbidden lands and quite some dragonbane. Undoubtedly dragonbane is much more heroic with the aforementioned death saves, hitpoints and conditions. Bear im mind that damage taken while down (from an aoe-monster attack or a stray fireball) is an automatically failed safe. In my experience you can absolutely play it gritty, dark & challenging, just by giving less opportunity to rest & be on friendly grounds. You could even homebrew-temper with the death saves, die after 2fails but recuperate with 5successes, or leave them out entirely. But gain a bit of experience with playing as intended. Characters do die, by no means less often than in fbl.
Take a guess… But I haven’t been on reddit for a long time.
I found it very useful to not think about percentages of given price, but the actual situation the hagglers are in. Once a peddler-pc wanted to buy some iron and rent a smithy to craft something and wanted to pay with a gold piece (I placed some that were minted in Glethra - as a plot hook). Unfortunately, there wasn’t much the smith could do with a gold coin, so It took our peddler a successful manipulation roll to get the equivalent of 7 silver in rent and iron. Dalb, fully aware that the PCs had no torches and inside weatherstone was dark, asked double the price, if not more.
Remember there is no economy in the Forbidden Lands (yet?), so favours and goods in demand will be common. Also let them know that there is a point where coins become heavy ;)
You’ll get all the support possible here. Start your own post, tell us all about your gang and fire your questions.
Going lemmy is the right thing, it’s the better product without big-corp envolvement and brings social media back their owners. It has of course not the refinement of an app that runs for 12 years. But everyone can help improve it, since it’s open source. But since reddit is open again I expect things to slow down here (until reddit goes full twitter again and the next wave of protesters arive. we’ll see)
I used to run Forbidden Lands excessively for several years now. Kinda moved on to new games, but still play Bitter Reach and one campaignless hexcrawl.
UPDATE: the sheets are now printable if you right click and select “print”. If you choose “Background graphics” the red dots to show attribute damage will be printed as well. So if that kept you from using the sheets - you can now bring them to the table.
Disclaimer: the world you paint for your players is yours. You must choose on which parts you adhere to the book and in which part you don’t. You can’t adhere to everything, it will lead to incongruencies. TL;DR: it’s your game and each version of th forbidden lands is different. All I can give you is my thought. Conflict only drives a story in an interesting manner when it is resolvable by various means. If the kin were indeed as hateful towards each other as depicted from time to time, we would just play Warhammer. I myself find groups more interesting that are mixed. In one I play an Orc (and quite enjoy speaking imfrofferly), but one that realised that infighting got the orcs nowhere - not only need they cooperate among themselves but also with the other kin. But I digress… Anyways, being able to talk to others is paramount for this endeavour.
I’m also very fond of atypical kin-choices, even if most FbL-Kin have a neat little twist. I kinda wish there were mallards in this game, too^^ The technical limitations for forming proper syllables are there, no doubt, but I personally are quite willing to handwave it in order to create a heterogenious (and hopefully interesting) group with their own set of tensions. There’s other things that I would disregard, or think about disregarding - slave trade, in my eyes, makes little sense in Ravenland, for example.
That Wolfkin and Mallards are able to communicate with humans - could be some kind of magic. Much like that wolfkin (and/or mallards) exist and that halfling babies…. do what they do.
wish me luck :) I’ll keep you updated.
Let me know what you think.
I can warmly recommend Mechwarrior Destiny. Very narrative, rules-light and cinematic. Features from FitD can be implemented without troubles (I’ve seen Actual plays doing it.)
I myself never played S&V, but I suspect it’s pretty star-wars-y. Coriolis is surprisingly hard-scifi.
But really take a look at destiny.
I know there’s an already written RPG for the game but tbh I don’t really like it. There’s two
both are quite different from each other, which one do you not like?
For specifically FitD, have you looked at scum & villainy? It’s star wars but you might find a treasure trove of stuff to use there.
I’m currently trying to build a community on lemmy for Forbidden Lands. It’s a bit too ealry for discussions, but you might find some helpful resources there: https://lemm.ee/c/forbiddenlands
Totally expect to see this in the next “last week tonight”
I can see it now, thank you. Also, just for clarification, with Reclaim Potential, when your echo gets destroyed and you have 1 temp HP, you’re out of luck, right? the 2D6+CON won’t overwrite this (so you get those instead), right?