Headless Bloodletting Beast was such a pain, but I see it. It feels similarly aggressive to BSB but less bullshitty
Man, I didn’t ever play coop - probably should (have).
For the puzzles, it depended on the reason I was in the dungeons in the first place. During my platinum run, I just wanted to get done with them as quickly as possible and get to Yharnam, so the puzzles were more so annoying than engaging to me personally. However, I appreciate FS adding these puzzle structures to the dungeons in contrast to the overall gameplay - a little change of pace compared to finding your way through mazes
HBLB took me a while but once I got good at him its an exciting fight.
There are still pockets that play it. Reddit (yuck) has the huntersbell community which last I checked still had bloodstarvedbree helping people through the game. There’s also the tomb prospectors discord, which is the best community around bb IMO they explored and mapped all 1600 chalice dungeons, and the creators of the hacked FD chalices including the cummm dungeon still hang out there too.
The story dungeons are a little bland, but some of the root chalices are insane. People used to think they were all randomly generated, but some are so well designed, too well designed to be random. I found a section inside one of the hacked FRC chalices, where there is a giant oil swamp and 3 big troll pthumerians; two that shoot cannonballs which explode in the oil, and one regular hooky boy. But there is a beast possessed soul (the tall black wolf beasts that you sometimes fight as a boss in CDs) chilling in a tunnel that you can lure into the oil swamp. And remember these dudes throw fireballs too, and can attack other enemies, so he can be lured into the oil swamp and set on the giants. All of the sudden there’s explosions everywhere that can one shot you, but if you get away you can watch them fight and then come behind to clean up the trolls by getting the cannon guys to shoot the other ones and then run in to go finish the last one off. Like you can imagine the devs coming up with these little scenarios, maybe dozens of different ones, as they make like 1600 discrete dungeons. So cool. Like the devs didn’t have to add the CDs, but they still give a ton of content and new challenges.
I like the dungeons as a concept but ended up being annoyed by them by the end of my playthroughs simply because they presented such a huge jump in difficulty compared to the regular game (Amy and Watchdog send their regards). I appreciate their design, vibes, and new enemies, but ultimately, they just feel marginally better than the key dungeons in Elden Ring (might be a hot take)
Headless Bloodletting Beast was such a pain, but I see it. It feels similarly aggressive to BSB but less bullshitty
Man, I didn’t ever play coop - probably should (have).
For the puzzles, it depended on the reason I was in the dungeons in the first place. During my platinum run, I just wanted to get done with them as quickly as possible and get to Yharnam, so the puzzles were more so annoying than engaging to me personally. However, I appreciate FS adding these puzzle structures to the dungeons in contrast to the overall gameplay - a little change of pace compared to finding your way through mazes
HBLB took me a while but once I got good at him its an exciting fight.
There are still pockets that play it. Reddit (yuck) has the huntersbell community which last I checked still had bloodstarvedbree helping people through the game. There’s also the tomb prospectors discord, which is the best community around bb IMO they explored and mapped all 1600 chalice dungeons, and the creators of the hacked FD chalices including the cummm dungeon still hang out there too.
The story dungeons are a little bland, but some of the root chalices are insane. People used to think they were all randomly generated, but some are so well designed, too well designed to be random. I found a section inside one of the hacked FRC chalices, where there is a giant oil swamp and 3 big troll pthumerians; two that shoot cannonballs which explode in the oil, and one regular hooky boy. But there is a beast possessed soul (the tall black wolf beasts that you sometimes fight as a boss in CDs) chilling in a tunnel that you can lure into the oil swamp. And remember these dudes throw fireballs too, and can attack other enemies, so he can be lured into the oil swamp and set on the giants. All of the sudden there’s explosions everywhere that can one shot you, but if you get away you can watch them fight and then come behind to clean up the trolls by getting the cannon guys to shoot the other ones and then run in to go finish the last one off. Like you can imagine the devs coming up with these little scenarios, maybe dozens of different ones, as they make like 1600 discrete dungeons. So cool. Like the devs didn’t have to add the CDs, but they still give a ton of content and new challenges.
I like the dungeons as a concept but ended up being annoyed by them by the end of my playthroughs simply because they presented such a huge jump in difficulty compared to the regular game (Amy and Watchdog send their regards). I appreciate their design, vibes, and new enemies, but ultimately, they just feel marginally better than the key dungeons in Elden Ring (might be a hot take)