Hello!

No Man’s Sky is a game that we all genuinely truly love. Last year we released Worlds Part I and I remember thinking at the time that this is just the beginning. We can’t wait to show people what we’ve been working on! There’s new solar systems, new planets with more variety, new terrain types, even new Gas Giants, and of course new adventures. Our next update is called Worlds Part II. Full patch notes are available here.

Worlds Part II allows us to push the boundaries of our engine with new technology.

Across the universe we’re adding billions of new solar systems and trillions of new planets, and introducing new biomes and terrains without changing what people already love about the game. It’s now so far beyond what we ever thought was possible when we started out.

Continued

Edit: added ps5 patch note screenshot

  • AdmiralRob
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    1 day ago

    Care to elaborate?

    Original trailer: https://youtu.be/nLtmEjqzg7M

    Today’s trailer: https://youtu.be/75bfyy-XkQg

    The current trailer shows a much wider variety of flora, fauna, and landscape in the planetary scenes, and much higher graphical fidelity throughout. The only way I could see someone describe the first as “better,” is if they prefer the cartoony aesthetic that the game has slowly been leaning away from.

    • verdigris@lemmy.ml
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      14 hours ago

      The problem was always that they clearly handcrafted a planet and animation sequence for a game that was supposed to be procedurally generated. Even with more variety, nothing the game can produce looks nearly as organic and natural as that trailer shot. The flight demo also makes the flight model look deliberate but realistic, instead of the bathtub autopilot that we got.