I’d played Doom with people on networked computers in college, but that wasn’t really “internet”. But right at the end of the 90’s when we started getting online game servers was great. Being able to play Unreal or Battlefield 1942 with random people from anywhere was amazing, and very addicting. Servers would have like 8 or maybe 16 player slots. More than that and lag would make the games unplayable. You’d keep refreshing the server lists looking for an open slot with a low ping, and join in. Actual early internet wasn’t terribly exciting. Pretty much just text only, maybe some tiny graphics, since download speeds were unbearably slow.
I’d played Doom with people on networked computers in college, but that wasn’t really “internet”. But right at the end of the 90’s when we started getting online game servers was great. Being able to play Unreal or Battlefield 1942 with random people from anywhere was amazing, and very addicting. Servers would have like 8 or maybe 16 player slots. More than that and lag would make the games unplayable. You’d keep refreshing the server lists looking for an open slot with a low ping, and join in. Actual early internet wasn’t terribly exciting. Pretty much just text only, maybe some tiny graphics, since download speeds were unbearably slow.