This is obviously correct und I do really like that it is open source. Currently using FSR on an old Nvidia card under Linux myself. But my concern here ist that AMD is setting a bad example. It seems like AMD is only supporting the devs if they in turn don’t use Nvidias technology. For an example look at Jedi Survivor which is AMD supported and has no DLSS support even though it’s running unreal engine which has a plugin for that. On the other side there are quite a few Nvidia supported games that also support FSR. Now my fear is that Nvidia will look at what AMD is doing and go like “let’s do that too”
This is obviously correct und I do really like that it is open source. Currently using FSR on an old Nvidia card under Linux myself. But my concern here ist that AMD is setting a bad example. It seems like AMD is only supporting the devs if they in turn don’t use Nvidias technology. For an example look at Jedi Survivor which is AMD supported and has no DLSS support even though it’s running unreal engine which has a plugin for that. On the other side there are quite a few Nvidia supported games that also support FSR. Now my fear is that Nvidia will look at what AMD is doing and go like “let’s do that too”