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Be aware there are apparently some spoilers in the trailer for people who haven’t played Persona 3
Be aware there are apparently some spoilers in the trailer for people who haven’t played Persona 3
Gonna wait to play this till the definitive edition is out. Learned my lesson with Persona 5 and Royal.
Persona 5 and Royal is a bad example as both of those games are good and different enough to justify paying twice. The correct example is SMT V and VV.
I disagree. I love both of them, but I gotta say P5 is only fun once. It is way too dialogue heavy for a 80h game to replay and literally every side activity is boring on a repeated playthrough, hence I’d never have gotten to the actual Royal story content if I had played all of P5 initially. Yes, I could skip through most of it, but at that point I’m only playing a worse SMT with way too many interruptions and would potentially skip some changed stuff. SMT V on the other hand I see myself replaying anyways, should there be enough new stuff I’ll go for VV. It’s just pure gameplay goodness.
I played through P5 & P5R and enjoyed both times. I’d probably go back to play it again some days because I feel like there is still more to see. I have played through SMT V once and I felt like I have already got everything. Couldn’t even bother finishing all 3 endings because the branching point is so late and so lazy. SMT V has some fun game play but it feels incomplete overall.
I feel like you’re technically right, but it’s funny, I don’t like SMT because I play Persona for that dialogue, so I’d replay a Persona game once every few years and pick all different S-Links, but I feel like desiring pure gameplay goodness and thinking about Persona at all is sort of antithetical to what makes Persona different from other games.
in that Persona feels more like it has dungeons and battling strictly to provide contrast and variety from the dialogue and not because it’s worth it in its own right.
P5 and P5R are both bad examples of games in general with P5R being slightly better since they toned down the anti-UX aspects of the UI.