• WarmSoda@lemm.ee
      link
      fedilink
      English
      arrow-up
      71
      arrow-down
      1
      ·
      9 months ago

      I have zero hope for Elder Scrolls 6 now. How in the world can you not plan out a game given all those resources? And it was a blank slate too, they could have done anything at all with Starfield.

      • HAL_9_TRILLION@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        39
        arrow-down
        1
        ·
        9 months ago

        Every Bethesda game since Skyrim (and arguably Skyrim, depending on who you talk to) has followed the exact same script: exponentially longer development time to shart out marginal graphics improvements, dumbed-down mechanics and vastly less engaging storytelling.

        Up until Starfield I had managed to enjoy all of them for what they were (with modders’ help of course). But Starfield is so aggressively dull I had a free 30-day trial of Microsoft GPU and could only manage maybe a week of playing it on the cloud before I was literally too bored to bother.

        Given Bethesda’s trajectory, I have to agree with you. ES6 is going to be pure shit.

          • Altima NEO
            link
            fedilink
            English
            arrow-up
            16
            arrow-down
            1
            ·
            edit-2
            9 months ago

            Yeah, he must have been dreaming it was a good game

      • Ephera@lemmy.ml
        link
        fedilink
        English
        arrow-up
        4
        ·
        9 months ago

        To be fair, a blank slate can also result in collective choice paralysis.

        If it had been clear from the start that they’re just doing another Fallout, then they could have gotten started on a main quest surrounding a nuclear freak accident with post-apolyptic hardships and maybe a reunification side arc.

        With Starfield, they first had to decide what problems might exist in this blank slate, before they could start telling about it.

        • WarmSoda@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          9 months ago

          It’s too bad they didn’t have nine years to think of something.

          If you have 9 years to make a game and can’t figure out how to make it fun until the last year (bethsoft devs have said this happened) what are you even doing making games?

          I would love to have a job where I could spend a decade saying “I don’t know what to do” and still get paid.