If the game has as many bugs as people say, then the devs working on this should instead be supporting on fixing issues. Reallocate your resources. Obviously they dont have the same skillsets but lets not pretend that nothing could have been done differently
Sure they make the artwork, but who integrates it? What if bugs occur from that? If content packs could be made by artists alone, everyone would be pumping out content packs constantly.
Ah yes, just take a 3D modeller and reassign them to bug fixing. That’ll work out great. While we’re at it, your mechanic should start handling lung transplants since we’re short on doctors.
Sure. But does the 3D modeller then integrate their changes into DLC format and bundle it to work with the main game and paywall mechanics? It goes both ways. There isn’t just a 3D artist making a bug free DLC package on their own.
If the game has as many bugs as people say, then the devs working on this should instead be supporting on fixing issues. Reallocate your resources. Obviously they dont have the same skillsets but lets not pretend that nothing could have been done differently
The people who work on asset packs are artists… what the hell can they do regarding bug fixes?
Gamers don’t understand software development and it shows
(You’re absolutely right)
Sure they make the artwork, but who integrates it? What if bugs occur from that? If content packs could be made by artists alone, everyone would be pumping out content packs constantly.
Ah yes, just take a 3D modeller and reassign them to bug fixing. That’ll work out great. While we’re at it, your mechanic should start handling lung transplants since we’re short on doctors.
Sure. But does the 3D modeller then integrate their changes into DLC format and bundle it to work with the main game and paywall mechanics? It goes both ways. There isn’t just a 3D artist making a bug free DLC package on their own.