• steakmeoutt@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    9 个月前

    Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right?

    • pivot_root@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      9 个月前

      When I said “the whole game engine part”, I was referring to the usage of the engine at all. The whole engine obviously isn’t loaded, but there’s further abstractions and initialization code compared to using CEF or the Edge web view directly.

      I’m simply saying that it’s a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they’re only using it as web view.

      I’m also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve’s own proprietary GUI library, and the various other Electron-based publishers’ launchers suffer from different but equally stupid problems.