What made you prefer Godot over other engines like Unity or Unreal Engine?

  • I Cast Fist@programming.dev
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    1 year ago

    It’s lightweight (~350mb after decompression, I’m not fooled by the small executable), fast startup, generates relatively small executables, compiles to several platforms

    I’m not learned enough in Unity or UE to make proper equivalent benchmarks to see who makes faster 2D or 3D stuff

    GDScript being pretty much syntathically identical to Python makes it simple to learn and understand, which I enjoy. I’ve yet to learn how to use nodes, which I suppose won’t be too different from Blender’s? Don’t know how to mess with those either