I explain Super Mario 64’s invisible walls once and for all. This video took 10 months to make! So if you want to support me and my efforts like this one, pl...
not now babe, 4 hour vid abt how fucked sm64’s code is just dropped
Super Mario 64 ruined platforming by driving all 3D platformers toward sloppy, non-llinear stage design solely in service of collecting shinies.
I dunno. Mario itself didn’t really go for the non-linear stages for more than a decade after Sunshine and are there really that many collectathons post-N64?
I dunno. Mario itself didn’t really go for the non-linear stages for more than a decade after Sunshine and are there really that many collectathons post-N64?
They lasted through the PS2 generation, and there are some of them now, but even given that, linear 3D platformers are a very small minority.
That’s really mostly due to the fact that the 3D perspective doesn’t lend itself even half as well to platforming as to shooters.
And yet the Sands of Time games are really good, but sure whatever. Also it’s not like being a collectathon helps at all.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: