• Hossenfeffer@feddit.uk
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    6 months ago

    Also, Bethesda cities have hundreds of lootable objects, something most other game engines couldn’t handle. As sushibowl says it’s different tradeoffs.

    I guess they could have designed the major settlements with decorative but unreachable districts surrounding the playable core to give the illusion of size but - oddly for a game with so many loading screens - they chose to have it possible to just walk out of the gate instead.