Also, Bethesda cities have hundreds of lootable objects, something most other game engines couldn’t handle. As sushibowl says it’s different tradeoffs.
I guess they could have designed the major settlements with decorative but unreachable districts surrounding the playable core to give the illusion of size but - oddly for a game with so many loading screens - they chose to have it possible to just walk out of the gate instead.
Also, Bethesda cities have hundreds of lootable objects, something most other game engines couldn’t handle. As sushibowl says it’s different tradeoffs.
I guess they could have designed the major settlements with decorative but unreachable districts surrounding the playable core to give the illusion of size but - oddly for a game with so many loading screens - they chose to have it possible to just walk out of the gate instead.
Who doesn’t want to collect virtual garbage for hours
this unironically. it weirds me out when there are objects in other games that are completely unmovable and houses i cant barge into