Nah. TF2 is a shooter with 9 classes. People can double up on “soldier” for instance. A hero shooter has for one, a lot more classes / heroes (which comes from MOBAs), for two activated abilities on each hero which change the games significantly, and usually disables doubling up in competetive modes. You wouldn’t call Enemy Territory a hero shooter for instance.
Overwatch disabled doubling up well after launch, and only because they couldn’t or wouldn’t balance the game such that a 4 tank no DPS comp didn’t utterly cheese the game.
I stand by my assessment that overwatch is essentially team fortress 2 with a limit of one player per class and fewer game modes.
I don’t know the name of the trope, but it’s like when a cover gets more popular than the original. Except the person doing the cover (blizzard) is a huge scumbag.
I mean, okay, people can claim that every fps is just Doom with extra steps, doesn’t make the distinction irrellevant though. Mobas are their own thing, they aren’t called RTS anymore. Same with hero shooters. Tf2 isn’t a hero shooter.
If you set the server config to limit one player per class, and set the max team size to like 8, you basically have a hero shooter. That’s not an unusual config- some servers were just like that for years.
What’s missing ? “Each class has two powers” is an extremely specific metric I don’t think is a requirement for hero shooters, and even if it was you have the unique grenades on top of the more obvious “he can build a sentry, he can turn invisible”.
You could maybe argue there aren’t enough classes, but I don’t buy that. As long as you have enough for everyone on the team to play something different, you’re good. The characters in TF2 certainly have personality.
I knew someone who got really upset when I compared overwatch to TF2, but I think it was because they were emotionally invested in overwatch and felt bad when I was like “it’s kind of like this much older game I like more”. Saying the thing they love is kind of a knockoff made them feel bad.
Anyway. To your point. I wouldn’t call tf2 a hero shooter first. It’s not the best representation of the genre, probably. But to my point, I still stand by overwatch added very little on top of TF2. Most of Blizzard’s changes were changes in minor detail. It’s basically "more classes, fewer game modes, you can’t run your own server, and we’re going to try to sell you micro transactions "
Isn’t an overwatch style hero shooter just team fortress 2? Now get off my lawn, I have clouds to tell at.
Nah. TF2 is a shooter with 9 classes. People can double up on “soldier” for instance. A hero shooter has for one, a lot more classes / heroes (which comes from MOBAs), for two activated abilities on each hero which change the games significantly, and usually disables doubling up in competetive modes. You wouldn’t call Enemy Territory a hero shooter for instance.
Overwatch disabled doubling up well after launch, and only because they couldn’t or wouldn’t balance the game such that a 4 tank no DPS comp didn’t utterly cheese the game.
They brought it back as a gamemode called “open queue”, which nerfs tanks to be more in line with DPS.
So I guess in the end yes, it is tf2
I stand by my assessment that overwatch is essentially team fortress 2 with a limit of one player per class and fewer game modes.
I don’t know the name of the trope, but it’s like when a cover gets more popular than the original. Except the person doing the cover (blizzard) is a huge scumbag.
I mean, okay, people can claim that every fps is just Doom with extra steps, doesn’t make the distinction irrellevant though. Mobas are their own thing, they aren’t called RTS anymore. Same with hero shooters. Tf2 isn’t a hero shooter.
If you set the server config to limit one player per class, and set the max team size to like 8, you basically have a hero shooter. That’s not an unusual config- some servers were just like that for years.
What’s missing ? “Each class has two powers” is an extremely specific metric I don’t think is a requirement for hero shooters, and even if it was you have the unique grenades on top of the more obvious “he can build a sentry, he can turn invisible”.
You could maybe argue there aren’t enough classes, but I don’t buy that. As long as you have enough for everyone on the team to play something different, you’re good. The characters in TF2 certainly have personality.
I knew someone who got really upset when I compared overwatch to TF2, but I think it was because they were emotionally invested in overwatch and felt bad when I was like “it’s kind of like this much older game I like more”. Saying the thing they love is kind of a knockoff made them feel bad.
Anyway. To your point. I wouldn’t call tf2 a hero shooter first. It’s not the best representation of the genre, probably. But to my point, I still stand by overwatch added very little on top of TF2. Most of Blizzard’s changes were changes in minor detail. It’s basically "more classes, fewer game modes, you can’t run your own server, and we’re going to try to sell you micro transactions "
Just the fact that you need to go through so many mental gymnastics to prove your point shows it. Tf2 is not a hero shooter, get over it.
It’s essentially a hero shooter. You shoot. It has heroes. I don’t know what else you want.
Going by that definition CS is a hero shooter.
I’ve never played cs. Does it have different characters?