Hey Dungeoneers, sorry for being a little quiet here lately!
I’ve just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here’s a link to the changelog on Steam: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088
It sort of was an intended weakness, but I hadn’t really thought too deeply about how much it in invalidates the ability at certain points in the game.
I do try to consider challenges a bit, but the game is not balanced around them. 0-chal is the target for game balance.
I was planning on improving the alchemy UI for desktop/landscape in 2.4 actually, but didn’t end up having time. It’s likely to happen in 2.5.
Thanks for answering
I understand
Also, what happened to the third variant of the blacksmith quest? I haven’t seen a mention of it in a while
The blacksmith quest ended up taking way longer than I thought it would, so I postponed the 3rd variant in favor of working on other content. It will happen but not until after the cleric at least.