Rare kinda did their own thing and skirted the rules set by Nintendo. Nintendo did what they could to reign them in, but Rare just pushed through anyways.
Please also check out the tits on the melon girl in Banjo-Kazooie and how hot the witch is in the game over screen. Not to mention the native american chick. And the tits on the flower in Conker (plus the character called Jugga)
Ah, I see I am in the presence of a preeminent N64 titty connoisseur
Yes your honor, guilty as charged. It’s that Gruntussy that pulled me over to the dark side.
Thank you for your service, I had forgotten how many Rare bazongas there were!
Seems like the bazongas… 😎Aren’t that rare
Yeeeeeeaaaaahhhh
Don’t forget about Nintendo’s own fairy goddesses in Zelda.
And for what it’s worth, it’s Nintendo of America that censors everything, not Nintendo of Japan.
For example, did you know the reason why the old man in the first Gen Pokémon games was passed out in the middle of the road? He was absolutely hammered. In the American version, he’s throwing a tantrum because he hasn’t had his coffee yet. And that’s just one such example. There’s thousands more. NOA loves to censor everything.
And the comparatively recent shift in Sony policy about what content is acceptable is because who makes those decisions moved from the Japanese office to the US one and the US is full of various flavors of prudes.
I’m playing Ocarina of Time right now and laughed at the fairy cone boobs. Somehow I had completely forgotten about them.
Oh my god, I… I get it now.
Proud to be here for the birth of your polygon titty fetish
The first time I came across one I thought it was Ganon in drag as some kind of joke.
Chappel Roan needs to cosplay this fairy
Them titties are properly low-poly.
Hyrule Warriors says hi
It’s great to see that there are experts on all kinds of subjects in the fediverse. <3
The story behind the melon girl is that she originally had HUGE tits which all the developers thought was hilarious, but Nintendo made rare make them smaller, so instead they had her carry a fruit tray with giant melons on them
Dropping encyclopedic knowledge of 64-bit tits.
You really need to include links.
The trick is vertex colors
Plus: Rare were the absolute masters of vertex colors on the N64. The ground in Banjo Kazooie was AFAIK textured gray with only vertex colors making it green for grass, etc.
Can you explain what vertex coloring does? Like does it create a color gradient between vertecies? And how does this help with making… “things” round?
They aren’t actually round. Look at the edges on her right breast against the dark background compared to how round her left breast looks. The mesh itself is quite angular still (though perhaps not as bad as Lora Croft), but the shader is using the colour’s attached to each vertex to create a gradient that gives the impression of a smooth surface.
There’s a maxim in computer graphics: if it looks right, it is right. This is a pretty good example. Lots more angles here than initially appears, but the overall effect looks rounded.
As Nvidia wrote at GDC 2015, “If you’re not cheating, you’re just not trying.”
I see what you mean. If it werent for the edge with the dark background it would be hard to tell where the edges are at all.
It just overlays a color on a vertex. This results in…
Like does it create a color gradient between vertecies?
bingo.
They used clever coloring to create the shadow/light effects which where way too advanced for the N64 if you did it the “conventional” way.
Thanks for the answer. My searches on the internet just brought up mathematical graph theory.
It’s so cool to see what simple yet clever tricks they used to use. The tricks used today are probably still very clever but definitely no longer simple.
I got the info from this german youtube channel. https://www.youtube.com/watch?v=EydD_IuSVL0
That guy makes quite interesting stuff. Unfortunately, only in German.
I’ve found this claim from a dev that the RAM pack was for “vertex lighting” https://imgur.com/a/dk64-truth-ENjggIj; is that essentially vertex colors? E.g., I am asking if they basically needed the RAM pack for the monkey-tits.
If these came out today:
“BASED Nintendo DESTROYS WOKE game developer Eidos with SEXY MONKEY!”
The N64 WASN’T capable… The game came prepackaged with a RAM upgrade to handle the additional polygons
RAM helps with textures, not polygons.
Which might be the actual difference between these two. N64 tended to use a lot of gouraud shading instead of textures; that means a solid color with some brightness changes to simulate lighting. It had plenty of graphical horsepower to make things round-ish otherwise.
Laura Croft, on the other hand, has fully textured clothes, but the polygon count is limited.
lara her names lara not laura why can americans not get her names lara
Big fan of Lauren Kraft I see. Me too 👍🇺🇸
It’s almost like we have a distinct dialect og English, wow imagine that a country with a slightly different culture from yours
Yeah, it looks like there’s one more quad or two more tris on the right if my count is right. It might be slightly more than that, but not much. (Though and increase from 6 tris to to 8 tris is fairly significant.) Tomb Raider levels are a lot more complex though I assume, so limiting polygons on a thing always on screen is more important.
LIMIT BREAK
Unverified DK64 dev claims: https://imgur.com/a/dk64-truth-ENjggIj it was actually for “vertex lighting”! Now to go find the graphics nerds elsewhere in this post and ask them if that’s similar to vertex shading, which is the cause for the monkey-tits being as “big and round as possible”
The boob shape was neither Sony nor Nintendo’s decision.
I guess we’ll just ignore that Tomb Raider 2 came out two years before DK64 and they had gone way out of their way to “fix” Lara’s chest.
Yes, that doesn’t fit the me-me narrative at all!
The consequences of not including a floating point unit.
oh my unit is floating alright
Tomb Raider was released in 1996 and DK64 in 1999. Three years were kind of a big difference back then.
Adding an expansion pack to bump up my N64 to an N68 so it can render that ass
You need the N69 for that
It could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount.
Not that you’d see the difference through its blurry-ass video output.
Her triangle tits are a good optimization decision, in Tomb Raider the camera is behind the player almost the entire game, right? By putting less polygons into her tits they probably had saved enough to make the stuff you can see (her ass) not a square. You don’t put resources into what the player won’t see, this is basic gamedev people
Lanky Kong listens to DK rap for the first time.